Potential Game based Distributed Optimization of Modular Production Units

Dorothea Schwung, Jan Niclas Reimann, Andreas Schwung, S. Ding
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引用次数: 3

Abstract

We present a novel approach for distributed optimization of highly flexible, modular production units enabling plug-and-play production with online optimization capabilities to adapt fast to changing production requirements. The approach is fully distributed in the sense that each production module to be optimized is equipped with its own optimization agent which local objective is the optimization of its own production objectives. To assure the necessary coordination between the agents, the resulting distributed optimization problem is designed using concepts of game theory. To this end, we model the production environment in terms of a potential game where each module is modeled as a player of the game. By assigning suitable utility functions to the players coordination of the agents behavior is achieved to find an optimal collective behavior. We apply the approach to a laboratory scale distributed bulk good production testbed with very encouraging results. In addition, due to the computational simplicity of the approach, an implementation in IEC61131 compatible code is possible allowing a direct implementation of the approach in existing production units.
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基于潜在博弈的模块化生产单元分布式优化
我们提出了一种新颖的方法,用于高度灵活的模块化生产单元的分布式优化,使即插即用生产具有在线优化能力,可以快速适应不断变化的生产需求。该方法是完全分布的,即每个待优化的生产模块都配备了自己的优化代理,其局部目标是优化自己的生产目标。为了保证智能体之间的必要协调,利用博弈论的概念设计了分布式优化问题。为此,我们根据一款潜在的游戏对生产环境进行建模,其中每个模块都被建模为游戏的玩家。通过给参与者分配合适的效用函数,实现agent行为的协调,从而找到最优的集体行为。我们将该方法应用于实验室规模的分布式批量生产试验台,取得了令人鼓舞的结果。此外,由于该方法的计算简单性,在IEC61131兼容代码中实现是可能的,允许在现有生产单元中直接实现该方法。
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