QoE-Orientated Resource Allocation for Wireless VR over Small Cell Networks

Tianyu Lu, Haibo Dai, Baoyun Wang
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引用次数: 2

Abstract

For wireless virtual reality (VR) over small cell networks (SCN), the latency between user’s dynamic head rotation and the synchronous change in head-mounted display (HMD) influences quality of experience (QoE). In this paper, to assess VR user’s QoE, we specify mean opinion score (MOS) as a metric of latency. With the goal of maximizing system-wide MOS, the stochastic game approach is leveraged for investigating resource allocation problem. For problem solution, a distributed multi-agent learning algorithm is proposed, which can converge to a pure-strategy Nash equilibrium (NE). Numerical results demonstrate the excellent performance of our proposed algorithm.
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面向qos的小蜂窝网络无线VR资源分配
对于基于小蜂窝网络(SCN)的无线虚拟现实(VR),用户动态头部旋转与头戴式显示器(HMD)同步变化之间的延迟影响体验质量(QoE)。在本文中,为了评估VR用户的QoE,我们指定平均意见分数(MOS)作为延迟的度量。利用随机博弈方法研究资源分配问题,以最大限度地提高系统范围内的最大可操作性。对于问题的求解,提出了一种分布式多智能体学习算法,该算法可以收敛到纯策略纳什均衡(NE)。数值结果证明了该算法的优良性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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