Gam-mate: Gamification Applied to an Undergrad Discrete Math Course

Víctor Robledo-Rella, Ma. de Lourdes Quezada Batalla, J. M. Ramírez-de-Arellano, R. D. S. Acosta
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Abstract

One of the most important aspects of achieving meaningful learning is student motivation. In this sense, gamification techniques have been very effective in the teaching and learning process. This paper describes the design, implementation, and evaluation of Gam-Mate, a gamification online tool designed by an interdisciplinary team of Physics, Math, and Computer Sciences professors of the Tecnológico de Monterrey. Some Gam-Mate components are briefly described, including recognition badges and awards that can be redeemed by the students. Results derived from the application of Gam-Mate in a Discrete Mathematics course with 24 freshman engineering students are presented, as well as student perception surveys. It was found that the use of the tool favored the understanding of main course concepts as compared with a control group. Perception surveys answered by the students indicate that they liked the incorporation of ludic elements in their learning process.
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游戏化:游戏化应用于大学生离散数学课程
实现有意义的学习的最重要的方面之一是学生的动机。从这个意义上说,游戏化技术在教学过程中非常有效。本文描述了game - mate的设计、实现和评估,这是一个由Tecnológico de Monterrey的物理、数学和计算机科学教授组成的跨学科团队设计的游戏化在线工具。简要介绍了一些gammate组件,包括学生可以兑换的识别徽章和奖励。本文介绍了在24名工科大一学生的离散数学课程中应用gamam - mate的结果,以及学生感知调查。研究发现,与对照组相比,使用该工具有利于理解主要课程概念。学生回答的感知调查表明,他们喜欢在学习过程中加入有趣的元素。
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