Advice-giving systems for selecting interaction objects

J. Vanderdonckt
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引用次数: 22

Abstract

In the development of interactive systems, the selection of interaction objects refers to the process of identifying usable widgets for each piece of data forming the system according to various parameters. This process can become repetitive and tedious for data intensive systems where data is abundant. To overcome this shortcoming and to provide assistance to designers who are responsible for conducting this process, two types of advice-giving systems for selecting interaction objects have been developed. SELECTVISION consists of a system where parameters are input manually and the possible selected interaction objects are displayed interactively. SEGUIA consists of a knowledge based system where the selection process can be conducted either automatically after providing a file of parameters or in a mixed-initiative approach where both the system and the designer are interacting to conduct the process. Both systems share a common internal representation of usability guidelines for selecting interaction objects expressed as a selection tree of rules. This structure has been shown to be very observable and easy to process, while preserving some maintainability.
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为选择交互对象提供建议的系统
在交互系统的开发中,交互对象的选择是指根据各种参数为构成系统的每条数据识别可用部件的过程。对于数据丰富的数据密集型系统来说,这个过程可能会变得重复和乏味。为了克服这一缺点,并为负责执行这一过程的设计师提供帮助,开发了两种用于选择交互对象的建议系统。SELECTVISION由一个系统组成,其中手动输入参数,并以交互方式显示可能选择的交互对象。SEGUIA由一个基于知识的系统组成,在该系统中,选择过程可以在提供参数文件后自动进行,也可以采用混合主动方法,系统和设计人员相互作用来执行该过程。这两个系统都共享可用性指南的通用内部表示,用于选择用规则选择树表示的交互对象。这种结构已被证明是非常可观察和易于处理的,同时保留了一些可维护性。
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