Sensory VR: Smelling, Touching, and Eating Virtual Reality

Daniel Harley, A. Verni, M. Willis, Ashley Ng, Lucas Bozzo, Ali Mazalek
{"title":"Sensory VR: Smelling, Touching, and Eating Virtual Reality","authors":"Daniel Harley, A. Verni, M. Willis, Ashley Ng, Lucas Bozzo, Ali Mazalek","doi":"10.1145/3173225.3173241","DOIUrl":null,"url":null,"abstract":"We present two proof of concept sensory experiences designed for virtual reality (VR). Our experiences bring together smell, sound, taste, touch, and sight, focusing on low-cost, non-digital materials and on passive interactions. We also contribute a design rationale and a review of sensory interactions, particularly those designed for VR. We argue that current sensory experiences designed for VR often lack a broader consideration of the senses, especially in their neglect of the non-digital. We discuss some implications of non-digital design for sensory VR, suggesting that there may be opportunities to expand conceptions of what sensory design in VR can be.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"21 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"54","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3173225.3173241","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 54

Abstract

We present two proof of concept sensory experiences designed for virtual reality (VR). Our experiences bring together smell, sound, taste, touch, and sight, focusing on low-cost, non-digital materials and on passive interactions. We also contribute a design rationale and a review of sensory interactions, particularly those designed for VR. We argue that current sensory experiences designed for VR often lack a broader consideration of the senses, especially in their neglect of the non-digital. We discuss some implications of non-digital design for sensory VR, suggesting that there may be opportunities to expand conceptions of what sensory design in VR can be.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
感官虚拟现实:嗅觉,触摸和吃虚拟现实
我们提出了两个为虚拟现实(VR)设计的概念感官体验验证。我们的体验将嗅觉、声音、味觉、触觉和视觉结合在一起,专注于低成本、非数字材料和被动互动。我们还提供了设计原理和感官交互的回顾,特别是那些为VR设计的。我们认为,目前为VR设计的感官体验往往缺乏对感官的广泛考虑,特别是忽视了非数字体验。我们讨论了非数字设计对感官VR的一些影响,表明可能有机会扩展VR感官设计的概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Designing Bimanual Tangible Interaction for Stroke Survivors The Cuebe: Facilitating Playful Early Intervention for the Visually Impaired Loominary: Crafting Tangible Artifacts from Player Narrative Session details: Paper Session 1: Shapechanging & Moving Interfaces The Evolving Design of Tangibles for Graph Algorithmic Thinking
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1