Makers' Marks: Physical Markup for Designing and Fabricating Functional Objects

Valkyrie Savage, Sean Follmer, Jingyi Li, Bjoern Hartmann
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引用次数: 96

Abstract

To fabricate functional objects, designers create assemblies combining existing parts (e.g., mechanical hinges, electronic components) with custom-designed geometry (e.g., enclosures). Modeling complex assemblies is outside the reach of the growing number of novice ``makers' with access to digital fabrication tools. We aim to allow makers to design and 3D print functional mechanical and electronic assemblies. Based on a formative exploration, we created Makers' Marks, a system based on physically authoring assemblies with sculpting materials and annotation stickers. Makers physically sculpt the shape of an object and attach stickers to place existing parts or high-level features (such as parting lines). Our tool extracts the 3D pose of these annotations from a scan of the design, then synthesizes the geometry needed to support integrating desired parts using a library of clearance and mounting constraints. The resulting designs can then be easily 3D printed and assembled. Our approach enables easy creation of complex objects such as TUIs, and leverages physical materials for tangible manipulation and understanding scale. We validate our tool through several design examples: a custom game controller, an animated toy figure, a friendly baby monitor, and a hinged box with integrated alarm.
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制造商标记:设计和制造功能对象的物理标记
为了制造功能对象,设计师创建组合现有部件(例如,机械铰链,电子元件)与定制设计的几何形状(例如,外壳)的组件。建模复杂的组件是越来越多的新手“制造者”与访问数字制造工具的范围之外。我们的目标是允许制造商设计和3D打印功能的机械和电子组件。基于对造型的探索,我们创造了maker ' Marks,这是一个基于物理创作的系统,使用雕刻材料和注释贴纸进行组装。制造者物理雕刻一个物体的形状,并附上贴纸来放置现有的零件或高级特征(如分型线)。我们的工具从设计的扫描中提取这些注释的3D姿态,然后使用间隙和安装约束库合成支持集成所需部件所需的几何形状。由此产生的设计可以很容易地3D打印和组装。我们的方法可以轻松创建复杂的对象,如ui,并利用物理材料进行有形的操作和理解规模。我们通过几个设计示例验证了我们的工具:一个自定义游戏控制器,一个动画玩具人物,一个友好的婴儿监视器和一个带有集成警报的铰链盒。
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