Progressive Geometry-Driven Compression for Triangle Mesh Based on Binary Tree

Liu Hongnian, Liu Bo, Z. Hongbin
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Abstract

Efficient algorithms for compressing three-dimensional (3D) triangle meshes have been widely developed in recent years, but most of them are designed to deal with manifold meshes. A progressive geometry-driven 3D triangle meshes algorithm is proposed in this work which can be easily extended to non-manifold mesh compression and polygon mesh compression. Different from connectivity-driven algorithms; our method starts with the geometry; it encodes the geometry data into a symbol sequence consisting of only three kinds of symbols. Edge collapse and vertex unification operator are used to encode the connectivity, and the symbol sequences can be further encoded by arithmetic coding.
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基于二叉树的三角形网格渐进几何驱动压缩
近年来,三维三角形网格的高效压缩算法得到了广泛的发展,但大多数算法都是针对流形网格而设计的。本文提出了一种递进几何驱动的三维三角形网格算法,该算法可以很容易地扩展到非流形网格压缩和多边形网格压缩。不同于连接驱动算法;我们的方法从几何开始;它将几何数据编码为仅由三种符号组成的符号序列。利用边折叠算子和顶点统一算子对连通性进行编码,并用算术编码对符号序列进行进一步编码。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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