Constant-time neighbor finding in hierarchical tetrahedral meshes

M. Lee, H. Samet, L. Floriani
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引用次数: 43

Abstract

Techniques are presented for moving between adjacent tetrahedra in a tetrahedral mesh. The tetrahedra result from a recursive decomposition of a cube into six initial congruent tetrahedra. A new technique is presented for labeling the triangular faces. The labeling enables the implementation of a binary-like decomposition of each tetrahedron which is represented using a pointerless representation. Outlines of algorithms are given for traversing adjacent triangular faces of equal size in constant time.
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分层四面体网格的恒时邻居查找
提出了在四面体网格中相邻四面体之间移动的技术。四面体是将一个立方体递归分解成六个初始全等四面体的结果。提出了一种新的三角面标记方法。标记允许对使用无指针表示的每个四面体实现类似二进制的分解。给出了在恒定时间内遍历等量相邻三角形面的算法概要。
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Partition along characteristic edges of a digitized point cloud Automatic knot determination of NURBS for interactive geometric design The 'thermodynamics' of shape Surface representation using second, fourth and mixed order partial differential equations Constant-time neighbor finding in hierarchical tetrahedral meshes
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