Distributed simulation communication through an active real-time database

Marcus Brohede, S. F. Andler
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引用次数: 8

Abstract

We present a communication architecture that uses a distributed active real-time database system as its communication medium. The proposed architecture incorporates a database as the shared "whiteboard" through which every participating node may communicate by writing and reading data. This approach is useful in complex sharing applications such as distributed real-time simulations. The architecture deals with performance problems inherited from databases and distribution by using eventual consistency to increase predictability and availability of local data access. As a filtering mechanism, active functionality is used to control complexity. This whiteboard communication architecture is suitable for distributed real-time simulations, and a single-node prototype implementation of such a database in conjunction with the distributed simulation standard high level architecture (HLA) has shown encouraging results. The prototype is being extended to multinode simulation to gain additional experience before the communication architecture is deployed to actual systems.
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分布式仿真通信通过一个主动的实时数据库
提出了一种以分布式主动实时数据库系统为通信媒介的通信体系结构。所建议的体系结构将数据库作为共享的“白板”,每个参与节点可以通过写入和读取数据进行通信。这种方法在分布式实时仿真等复杂的共享应用程序中非常有用。该体系结构通过使用最终一致性来提高本地数据访问的可预测性和可用性,从而处理从数据库和分布继承的性能问题。作为一种过滤机制,主动功能用于控制复杂性。这种白板通信体系结构适用于分布式实时仿真,并结合分布式仿真标准高层体系结构(HLA)实现了这种数据库的单节点原型,取得了令人鼓舞的结果。原型正在扩展到多节点仿真,以便在将通信架构部署到实际系统之前获得额外的经验。
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Composite propositions: toward support for formal specification of system properties Packaging and disseminating lessons learned from COTS-based software development Distributed simulation communication through an active real-time database Extending software change impact analysis into COTS components Towards autonomic computing: effective event management
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