Toward Marvels in Dynamic Geometry Teaching and Learning

I. Højsted
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引用次数: 1

Abstract

Digital technologies are gaining an increasingly prominent role in Danish primary and lower secondary school mathematics education. The expectations are that digital technologies can support students’ development of mathematical competencies. However, studies have demonstrated that the insertion of digital technologies into school mathematics does not automatically correspond to increased student learning outcomes (OECD, 2015). In fact, digital technologies can both produce marvels and cause disasters in mathematics teaching and learning (Niss, 2016). How digital tools are implemented seems to be essential. It is, therefore, a crucial research objective to unveil how didactic sequences may be designed for the efficient implementation of digital tools. The overarching purpose of this dissertation is to identify guidelines for the design of didactic sequences that exploit potentials of dynamic geometry environments (DGEs) in relation to supporting students’ development of mathematical reasoning competency in Danish lower secondary school. The dissertation consists of five papers and this summarizing report – which, altogether, seeks to shed light on the abovementioned purpose by first examining what the potentials of DGEs in relation to reasoning competency are according to previous mathematics education research (paper I) and then examining the extent to which these potentials are currently utilized in Danish lower secondary school (paper II). Based on these initial studies, guidelines are identified for the design of didactic sequences that utilize these potentials to support students’ development of mathematical reasoning competency (papers I, III, IV and V). Methodologically, a mixed methods approach was applied with a qualitative priority. The quantitative data were collected from a web-based questionnaire that was developed and distributed to lower secondary school teachers. Anchored in design-based research methodology, the qualitative data were collected in connection with the design, testing and redesign of a didactic sequence in five different school classes. The data that were collected in the iterations of design are screencast recordings, videos, interviews, audio recordings and students’ written products. The results from the project can coarsely be summarized as follows: In the review of mathematics education research, four DGE potentials were identified in relation to mathematical reasoning competency: dragging, feedback, measuring and tracing (paper I). The results of the survey indicate that these potentials are only exploited to a limited extent in lower secondary schools (paper II). The utilization of the potentials is described in guidelines that comprise a learning trajectory in terms of 5students’ cognition, task design and the role of the teacher. The a priori guidelines that are theoretically developed initially (paper I) are subsequently refined empirically based on the data that emerged in the design-based research (papers III, IV and V), leading to a posteriori guidelines (Chapter 5). The dissertation was completed in the period 1 January 2018–31 December 2020.
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论动态几何教学中的奇迹
数字技术在丹麦小学和初中数学教育中的作用越来越突出。期望数字技术能够支持学生数学能力的发展。然而,研究表明,将数字技术引入学校数学并不会自动增加学生的学习成果(OECD, 2015)。事实上,数字技术在数学教学和学习中既可以创造奇迹,也可以造成灾难(Niss, 2016)。如何使用数字工具似乎至关重要。因此,揭示如何为有效实施数字工具而设计教学序列是一个至关重要的研究目标。本论文的总体目的是确定教学序列设计的指导方针,这些序列利用动态几何环境(DGEs)的潜力,以支持丹麦初中学生数学推理能力的发展。该论文由五篇论文和这份总结报告组成——总的来说,通过首先根据以前的数学教育研究(论文I)检查与推理能力相关的DGEs潜力,然后检查这些潜力目前在丹麦初中中的利用程度(论文II),旨在阐明上述目的。本文确定了设计教学序列的指导方针,以利用这些潜力来支持学生数学推理能力的发展(论文I、III、IV和V)。在方法上,采用混合方法,优先考虑定性。定量数据是从一份基于网络的问卷中收集的,该问卷是开发并分发给初中教师的。在基于设计的研究方法中,定性数据收集与五个不同学校班级教学序列的设计,测试和重新设计有关。在设计的迭代中收集的数据是截屏录音、视频、访谈、录音和学生的书面产品。项目的结果大致可以总结如下:在数学教育研究的回顾中,发现了四种与数学推理能力相关的DGE潜力:拖曳、反馈、测量和追踪(论文一)。调查结果表明,这些潜力在初中只得到了有限的利用(论文二)。这些潜力的利用在指导方针中进行了描述,该指导方针包括从学生的认知、任务设计和教师角色方面的学习轨迹。最初在理论上制定的先验指南(论文I)随后根据基于设计的研究(论文III, IV和V)中出现的数据进行经验改进,从而得出后验指南(第5章)。论文于2018年1月1日至2020年12月31日期间完成。
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