Quantifying Novice Behavior, Experience, and Mental Effort in Code Puzzle Pathways

John Allen, Caitlin L. Kelleher
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引用次数: 2

Abstract

Code puzzles are an increasingly popular approach to introducing programming to young learners. Today, code puzzles are predominantly introduced through static puzzle sequences with increasing difficulty. However, adaptive systems in other domains have improved learning efficiency. This paper takes a step towards developing adaptive code puzzle systems based on controlling learners’ cognitive load. We conducted a study comparing static code puzzle pathways and adaptive pathways that predict cognitive load on future puzzles. While the trialled adaptive recommendation policy did not result in better learning, our findings point us towards a different policy which may have a greater effect on learner experience. In addition, we identify predictors of student dropout, and use our experimental data to quantify learners’ puzzle-solving experiences into 7 principal component properties and use these factors to suggest approaches for future adaptive systems.
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量化新手在代码谜题路径中的行为、经验和心理努力
代码谜题是向年轻学习者介绍编程的一种日益流行的方法。如今,代码谜题主要是通过难度不断增加的静态谜题序列引入的。然而,其他领域的自适应系统提高了学习效率。本文在开发基于控制学习者认知负荷的自适应码谜系统方面迈出了一步。我们进行了一项研究,比较静态代码谜题路径和预测未来谜题认知负荷的自适应路径。虽然试用的适应性推荐策略并没有带来更好的学习效果,但我们的研究结果为我们指明了一种可能对学习者体验有更大影响的不同策略。此外,我们确定了学生辍学的预测因素,并使用我们的实验数据将学习者的解谜体验量化为7个主成分属性,并使用这些因素为未来的自适应系统提出方法。
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