L2 Gamers' Use of Learning and Communication Strategies in Massively Multiplayer Online Games (MMOs)

Dan Dixon, M. Christison
{"title":"L2 Gamers' Use of Learning and Communication Strategies in Massively Multiplayer Online Games (MMOs)","authors":"Dan Dixon, M. Christison","doi":"10.4018/978-1-7998-6609-1.CH013","DOIUrl":null,"url":null,"abstract":"The purpose of this chapter is twofold: (1) to review the benefits of digital game-based language learning (DGBLL), specifically massively multiplayer online games (MMOs), and (2) to present research investigating the design elements of MMOs that can be beneficial for second language acquisition (SLA). Data were gathered from volunteer ESL learners playing the MMO Guild Wars 2 over the course of four weeks. The findings from the research indicate that MMOs with design elements like Guild Wars 2 are beneficial to SLA primarily because they provide opportunities for interaction in the target language through participation in collaborative problem-solving gaming tasks. The results of the research presented in this chapter show (1) that the requirements of input and output for successful gaming allow for a type of interaction in which the focus on language form leads to modified-output, (2) that players have opportunities to negotiate input as a means of completing in-game tasks, and (3) that in-game tasks resemble well-designed classroom instructional tasks believed to be beneficial for SLA.","PeriodicalId":107672,"journal":{"name":"CALL Theory Applications for Online TESOL Education","volume":"42 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"CALL Theory Applications for Online TESOL Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4018/978-1-7998-6609-1.CH013","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

Abstract

The purpose of this chapter is twofold: (1) to review the benefits of digital game-based language learning (DGBLL), specifically massively multiplayer online games (MMOs), and (2) to present research investigating the design elements of MMOs that can be beneficial for second language acquisition (SLA). Data were gathered from volunteer ESL learners playing the MMO Guild Wars 2 over the course of four weeks. The findings from the research indicate that MMOs with design elements like Guild Wars 2 are beneficial to SLA primarily because they provide opportunities for interaction in the target language through participation in collaborative problem-solving gaming tasks. The results of the research presented in this chapter show (1) that the requirements of input and output for successful gaming allow for a type of interaction in which the focus on language form leads to modified-output, (2) that players have opportunities to negotiate input as a means of completing in-game tasks, and (3) that in-game tasks resemble well-designed classroom instructional tasks believed to be beneficial for SLA.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
第二语言玩家在大型多人在线游戏(MMOs)中的学习和交流策略
本章的目的有两个:(1)回顾基于数字游戏的语言学习(DGBLL)的好处,特别是大型多人在线游戏(MMOs),以及(2)展示调查mmo设计元素的研究,这些元素可以有利于第二语言习得(SLA)。数据收集自志愿者ESL学习者,他们在四周的时间里玩MMO《激战2》。研究结果表明,带有《激战2》等设计元素的mmo对SLA有利,主要是因为它们通过参与协作解决问题的游戏任务,提供了用目标语言进行互动的机会。本章的研究结果表明:(1)成功游戏的输入和输出要求允许一种互动,在这种互动中,对语言形式的关注导致修改输出;(2)玩家有机会将输入作为完成游戏内任务的一种手段进行协商;(3)游戏内任务类似于精心设计的课堂教学任务,被认为对SLA有益。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
L2 Gamers' Use of Learning and Communication Strategies in Massively Multiplayer Online Games (MMOs) Teaching English Grammar in a Hybrid Academic ESL Course Gaming the System
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1