How to build a fantasy world based on reality: a case study of Final Fantasy XV: part II

I. Hasegawa, Tomohiro Hasegawa, Kazutaka Kurosaka, Akihiko Kishi, Akira Iwasawa, Youichiro Miyake
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引用次数: 2

Abstract

From the onset and during the course of development for FINAL FANTASY XV, we built our world around the theme: "a fantasy based on reality". Under this slogan and based on this world, we created the real-time CG game FINAL FANTASY XV, as well as the pre-rendered CG movie KINGSGLAIVE FINAL FANTASY XV. In this case study, we will explain the problems that we encountered, as well as the solutions we came up with when implementing the "fantasy world based on reality" in the making of FINAL FANTASY XV. Reality has various aspects. For example, in order to create a world that is in a constant state of flux like the actual world we live in, we needed to support both time changes as well as changes in the weather. We also needed believable characters to inhabit the world we created. Moreover, we needed user interfaces and localization to realistically present this world to our users. In this course, Part II, we will talk about making "believable characters". First, we will discuss character art from the standpoint of a "fantasy based on reality". Then, we will explain how we went about sharing character assets between the pre-rendered CG and real-time CG, to produce high-quality and believable character assets within a short time frame. Lastly, we will talk about the work we did in AI and animation to make those characters appear grounded.
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如何基于现实创造一个幻想世界:以《最终幻想15:第二部分》为例
在《最终幻想15》的开发过程中,我们围绕着“基于现实的幻想”这一主题构建了游戏世界。在这个口号下,基于这个世界,我们制作了实时CG游戏《最终幻想15》,以及预渲染CG电影《KINGSGLAIVE最终幻想15》。在这个案例研究中,我们将解释我们在制作《最终幻想15》时遇到的问题,以及我们在执行“基于现实的幻想世界”时提出的解决方案。现实有很多方面。例如,为了创造一个像我们生活的现实世界一样不断变化的世界,我们需要支持时间的变化和天气的变化。我们还需要可信的角色来居住在我们创造的世界中。此外,我们需要用户界面和本地化来真实地向用户呈现这个世界。在本课程的第二部分中,我们将讨论如何制作“可信的角色”。首先,我们将从“基于现实的幻想”的角度来讨论角色艺术。然后,我们将解释我们如何在预渲染CG和实时CG之间共享角色资产,以在短时间内产生高质量和可信的角色资产。最后,我们将讨论我们在AI和动画方面所做的工作,以使这些角色显得接地气。
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How to build a fantasy world based on reality: a case study of Final Fantasy XV: part II How to build a fantasy world based on reality: a case study of Final Fantasy XV: part III Generation and real-time visualization of high-resolution RGB pointcloud data for place representation in immersive applications Application development with webGL Modeling 3D worlds: outdoor
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