Study on Educational Virtual Reality Implementation Using Knowledge-Based Engineering

Y. Chou, Bi-Wen Lee, H. Shih
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引用次数: 1

Abstract

Due to the rapid development of technology products and Internet technology, it brings people a new experience in life. For virtual reality, one of the hottest industries today, which applications can be seen in many fields. There are already many cases in education for applying virtual reality effects to assist teaching and achieve better learning results. This study classifies the content of interior design courses through the implementation process of knowledge engineering. For considering the effects and content to be presented, the commercial software Unity and Holobuilder are used to implement the virtual reality. The results show that the knowledge engineering process introducing can effectively explore the content to be considered when making virtual reality, such as the organization of knowledge content, the setting of interaction methods, the link between objects and the setting of restrictions. The virtual reality scene is the teaching content of the color matching and application in the space, so that the learner can improve the user’s ability to match the color of the space through this system. This study of the thesis is only preliminary preparations. In the future, more complete scenarios and content creation can be achieved through commercial applications, which will effectively help learners to improve learning outcomes in a new way.
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基于知识工程的教育虚拟现实实现研究
由于科技产品和互联网技术的飞速发展,给人们带来了全新的生活体验。对于虚拟现实来说,这是当今最热门的行业之一,它的应用可以在许多领域看到。在教育中已经有很多应用虚拟现实效果辅助教学,达到更好学习效果的案例。本研究通过知识工程的实施过程对室内设计课程的内容进行分类。考虑到要呈现的效果和内容,使用商业软件Unity和Holobuilder实现虚拟现实。结果表明,引入知识工程过程可以有效地探索制作虚拟现实时要考虑的内容,如知识内容的组织、交互方式的设置、对象之间的联系以及限制条件的设置等。虚拟现实场景是空间色彩匹配与应用的教学内容,让学习者通过本系统提高用户对空间色彩的匹配能力。本文的研究只是初步的准备工作。未来可以通过商业应用实现更完整的场景和内容创作,有效帮助学习者以新的方式提高学习效果。
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