Video games as a learning tool - potential applications in the graphic engineering and design studies

Bojan Banjanin, Neda Milić Keresteš, Rastko Milošević, S. Adamović, Magdolna Pál
{"title":"Video games as a learning tool - potential applications in the graphic engineering and design studies","authors":"Bojan Banjanin, Neda Milić Keresteš, Rastko Milošević, S. Adamović, Magdolna Pál","doi":"10.24867/grid-2022-p68","DOIUrl":null,"url":null,"abstract":"Throughout this research, evidence has been accumulating on the positive impact of educational games (serious games) on students' learning and achievement and the impact of non-educational games on different psycho-physical traits. Today's dynamic way of life and almost innate familiarity with technology opens many new possibilities for teaching and can facilitate a better understanding of specific topics. There are numerous applications of video games for educational purposes. This paper aims to give insight into these researches and propose potential applications in a Graphic engineering and design studies. There is not much literature describing and discussing applications of video games in this field of study, and only simulations for specific graphics-related processes are commercially available. Significant findings in various applications of video games are listed and discussed. Some game design guides for implementing video game technology as an educational tool in the field of Graphic engineering and design are proposed.","PeriodicalId":107864,"journal":{"name":"Proceedings - The Eleventh International Symposium GRID 2022","volume":"225 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings - The Eleventh International Symposium GRID 2022","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.24867/grid-2022-p68","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Throughout this research, evidence has been accumulating on the positive impact of educational games (serious games) on students' learning and achievement and the impact of non-educational games on different psycho-physical traits. Today's dynamic way of life and almost innate familiarity with technology opens many new possibilities for teaching and can facilitate a better understanding of specific topics. There are numerous applications of video games for educational purposes. This paper aims to give insight into these researches and propose potential applications in a Graphic engineering and design studies. There is not much literature describing and discussing applications of video games in this field of study, and only simulations for specific graphics-related processes are commercially available. Significant findings in various applications of video games are listed and discussed. Some game design guides for implementing video game technology as an educational tool in the field of Graphic engineering and design are proposed.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
电子游戏作为一种学习工具——在图形工程和设计研究中的潜在应用
在整个研究过程中,越来越多的证据表明,教育性游戏(严肃游戏)对学生学习和成就的积极影响,以及非教育性游戏对不同心理生理特征的影响。当今充满活力的生活方式和对技术与生俱来的熟悉为教学开辟了许多新的可能性,并有助于更好地理解特定主题。电子游戏有许多用于教育目的的应用。本文旨在对这些研究进行深入分析,并提出在图形工程和设计研究中的潜在应用。没有多少文献描述和讨论电子游戏在这一研究领域的应用,只有特定图像相关过程的商业模拟。本文列出并讨论了电子游戏在各种应用中的重要发现。提出了一些游戏设计指南,以实现视频游戏技术作为图形工程和设计领域的教育工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Defining cost-effective workflow for a photorealistic 3D character based on a real person using a metahuman framework Production of ink containing thermochromic dyestuff Influence of the difference electric charge energy transfer ink to paper in digital printing Development of antifungal packaging coating for bread Development of new UV LED curable inkjet varnishes
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1