Linear Transport Theory and Applications to Rendering

Wenzel Jakob
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Abstract

In this talk, I will give an overview of one-dimensional Linear Transport Theory, which concerns itself with the study of random scattering and absorption processes and the inference of large-scale behavior from simple local scattering models. Research over the last 75 years has led to a rich toolbox of solution techniques for these types of problems, including Monte Carlo, Diffusion Theory, H-functions, Discrete Ordinates, and the Adding-Doubling method. I will give an intuitive overview of each of these techniques and discuss advantages and disadvantages. Following this, I will discuss how this problem is relevant to rendering, where it leads to a flexible and efficient method for rendering general layered materials.
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线性传输理论及其在渲染中的应用
在这次演讲中,我将概述一维线性输运理论,它涉及随机散射和吸收过程的研究以及从简单的局部散射模型推断大尺度行为。过去75年的研究已经为这类问题提供了丰富的解决技术工具箱,包括蒙特卡罗、扩散理论、h函数、离散坐标和加法加倍法。我将直观地概述每种技术,并讨论其优缺点。接下来,我将讨论这个问题是如何与渲染相关的,它会导致一个灵活而有效的方法来渲染一般的分层材料。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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Linear Transport Theory and Applications to Rendering Reducing Anisotropic BSDF Measurement to Common Practice Statistical Characterization of Surface Reflectance ALTA: A BRDF Analysis Library The Role of Visual Comparison Testing in Material Appearance Modeling
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