Research of 3D Modeling of Virtual Reality for LAMOST Based on OpenGL

Dong Jian, Wang Jian, Jin Ge
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引用次数: 4

Abstract

In order to improve the observation efficiency of the Large Sky Area Multi-Object Fiber Spectroscopic Survey Telescope (LAMOST) and facilitate the operation, Virtual Reality (VR) technology is used to realize the graphic control interface of LAMOST. It is difficult to create the complicated 3D models for the LAMOST VR system by using traditional modeling methods. A new method is proposed. Firstly, we apply 3DS Max software to create the 3D models of LAMOST, and then the models are exported to an ASCII Scene Export (ASE) file which remains the shape, material, and texture of the 3D models in 3DS Max. ASE format is an ASCII structure file format which is native to 3DS Max. Finally, the ASE file is analyzed and each object is rendered by OpenGL in real time. Based on the method, a 3D model of the LAMOST spherical primary mirror system (SPMS) is completed. Test result suggests that this method can be used to develop the VR system for LAMOST.
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基于OpenGL的LAMOST虚拟现实三维建模研究
为了提高大空域多目标光纤光谱巡天望远镜(LAMOST)的观测效率和操作方便,采用虚拟现实(VR)技术实现了LAMOST的图形控制界面。LAMOST虚拟现实系统复杂的三维模型难以用传统的建模方法建立。提出了一种新的方法。首先,我们利用3DS Max软件创建LAMOST的三维模型,然后将模型导出到ASCII场景导出(ASE)文件中,该文件保留了3DS Max中3D模型的形状,材质和纹理。ASE格式是3DS Max原生的ASCII结构文件格式。最后,对ASE文件进行分析,利用OpenGL对每个对象进行实时渲染。基于该方法,建立了LAMOST球面主镜系统(SPMS)的三维模型。测试结果表明,该方法可用于LAMOST虚拟现实系统的开发。
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