Shape from texture using Markov random field models and stereo-windows

Maqbool Patel, F. Cohen
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引用次数: 11

Abstract

The problem of extracting the local shape information of a 3D textured surface from a single 2D image is addressed. The textured objects of interest are planar and developable surfaces that are viewed as originating by laying down a rubber planar sheet with a homogeneous parent texture on it onto the objects. The homogeneous planar parent texture is modeled by a stationary Gaussian Markov random field (GMRF). The probability density function of the projected planar parent texture is an explicit function of the parent GMRF parameters, the surface shape parameters, and the camera geometry. The surface shape parameter estimation is posed as a maximum-likelihood estimation problem. A stereo-windows concept is introduced to obtain a unique and consistent parent texture from the image data.<>
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形状从纹理使用马尔可夫随机场模型和立体窗口
解决了从单幅二维图像中提取三维纹理表面局部形状信息的问题。感兴趣的纹理对象是平面和可展开的表面,其被视为通过在对象上铺设具有均匀母纹理的橡胶平面片而产生。采用平稳高斯马尔可夫随机场(GMRF)对均匀平面母纹理进行建模。投影平面母体纹理的概率密度函数是母体GMRF参数、表面形状参数和相机几何形状的显式函数。将曲面形状参数估计作为最大似然估计问题。引入立体窗口的概念,从图像数据中获得唯一且一致的父纹理
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