A Blockchain Based Decentralized Computing And NFT Infrastructure For Game Networks

Koushik Bhargav Muthe, K. Sharma, Karthik Epperla Nagendra Sri
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引用次数: 21

Abstract

The market value of the Gaming industry was said to be over 138 Billion USD in 2019. Competitive Gaming or eSports was already included in the Asian Games 2020, and the Olympic committee is considering including eSports into Olympics 2024. The online gaming segment amounts up to 7 quintillion bytes of internet traffic every month. Most of this data is controlled by centralized gatekeepers like cloud agencies and game creators. This is causing many issues ranging from privacy concerns to latency. The game makers have complete rights over the game to arbitrarily change the rules, set prices for the assets, and control over game servers. Even the reward mechanisms in most of the games, including eSports, are controlled by the game producers, and these rewards have no real-world value. The motivation behind this research is to create a decentralized computation and token management infrastructure for game networks. This paper focuses on using Ethereum Blockchain, IPFS and ERC - Ethereum Request for Comment 1155 architecture to build a gaming-oriented public decentralized network.
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基于区块链的游戏网络去中心化计算和NFT基础设施
据说2019年游戏行业的市值超过1380亿美元。竞技游戏或电子竞技已经被列入2020年亚运会,奥委会正在考虑将电子竞技纳入2024年奥运会。在线游戏领域每月的互联网流量高达7万亿字节。这些数据大多由云计算机构和游戏开发者等中心化看门人控制。这导致了许多问题,从隐私问题到延迟。游戏开发者对游戏拥有完全的权利,可以任意改变游戏规则,设定资产价格,控制游戏服务器。甚至包括电子竞技在内的大多数游戏中的奖励机制都是由游戏制作人控制的,这些奖励并没有现实价值。这项研究背后的动机是为游戏网络创建一个分散的计算和令牌管理基础设施。本文的重点是使用以太坊区块链、IPFS和ERC -以太坊征求意见1155架构来构建一个面向游戏的公共去中心化网络。
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