A New Real-Time Flight Simulator for Military Training Using Mechatronics and Cyber-Physical System Methods

César Villacís, Walter Fuertes, Luis Escobar, F. Romero, Santiago Chamorro
{"title":"A New Real-Time Flight Simulator for Military Training Using Mechatronics and Cyber-Physical System Methods","authors":"César Villacís, Walter Fuertes, Luis Escobar, F. Romero, Santiago Chamorro","doi":"10.5772/INTECHOPEN.86586","DOIUrl":null,"url":null,"abstract":"So far, the aeronautical industry has developed flight simulators and space disorientation with high costs. This chapter focuses on the design and implementation process of a low-cost real-time flight simulator for the training of armed force pilots using mathematical models of flight physics. To address such concern, the mathematical models of a Cessna type aircraft have been developed. This has been followed by a flight simulator, which operated with a new construction using a Stewart scale platform and operated by a joystick. Specifically, the simulator has been developed using an approximation of a physical cyber-system and a mechatronic design methodology that consists of mechanical, electrical and electronic elements that control the Stewart platform with three degrees of freedom. Based on software engineering, the algorithms of mathematical and physical models have been developed. These have been used to create an interactive flight simulator of an aircraft based on the Unity 3D game engine platform. The performance of the algorithms has been evaluated, using threads and processes to handle the communication and data transmission of the flight simulator to the Stewart platform. The evaluation of the developed simulator has been validated with professional pilots drilled with the Microsoft Flight Simulator. The results demonstrated that this flight simulator stimulates the development of skills and abilities for the maneuver and control of an aircraft.","PeriodicalId":143569,"journal":{"name":"Military Engineering","volume":"35 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Military Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5772/INTECHOPEN.86586","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4

Abstract

So far, the aeronautical industry has developed flight simulators and space disorientation with high costs. This chapter focuses on the design and implementation process of a low-cost real-time flight simulator for the training of armed force pilots using mathematical models of flight physics. To address such concern, the mathematical models of a Cessna type aircraft have been developed. This has been followed by a flight simulator, which operated with a new construction using a Stewart scale platform and operated by a joystick. Specifically, the simulator has been developed using an approximation of a physical cyber-system and a mechatronic design methodology that consists of mechanical, electrical and electronic elements that control the Stewart platform with three degrees of freedom. Based on software engineering, the algorithms of mathematical and physical models have been developed. These have been used to create an interactive flight simulator of an aircraft based on the Unity 3D game engine platform. The performance of the algorithms has been evaluated, using threads and processes to handle the communication and data transmission of the flight simulator to the Stewart platform. The evaluation of the developed simulator has been validated with professional pilots drilled with the Microsoft Flight Simulator. The results demonstrated that this flight simulator stimulates the development of skills and abilities for the maneuver and control of an aircraft.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
一种基于机电一体化和信息物理系统方法的军事训练实时飞行模拟器
到目前为止,航空工业已经开发了飞行模拟器和空间定向障碍,成本很高。本章的重点是设计和实现一个低成本的实时飞行模拟器训练的武装部队飞行员使用飞行物理数学模型的过程。为了解决这种问题,塞斯纳型飞机的数学模型已经开发出来。随后是一个飞行模拟器,它使用一个新的结构,使用斯图尔特规模的平台,并通过操纵杆操作。具体来说,模拟器是使用近似物理网络系统和机电一体化设计方法开发的,该设计方法由机械、电气和电子元件组成,以三个自由度控制斯图尔特平台。基于软件工程,开发了数学模型和物理模型的算法。这些已经被用来创建一个基于Unity 3D游戏引擎平台的飞机的交互式飞行模拟器。利用线程和进程处理飞行模拟器到Stewart平台的通信和数据传输,对算法的性能进行了评价。对开发的模拟器的评估已经通过微软飞行模拟器训练的专业飞行员进行了验证。结果表明,该飞行模拟器促进了飞机机动和控制技能和能力的发展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Healthcare Military Logistics at Disaster Regions around the World: Insights from Ten Field Hospital Missions over Three Decades Detecting Underground Military Structures Using Field Spectroscopy Scientific Knowledge of Spanish Military Engineers in the Seventeenth Century Military Aviation Principles A New Real-Time Flight Simulator for Military Training Using Mechatronics and Cyber-Physical System Methods
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1