VR is on the Edge: How to Deliver 360° Videos in Mobile Networks

Simone Mangiante, G. Klas, Amit Navon, G. Zhuang, Ran Ju, M. F. Silva
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引用次数: 166

Abstract

VR/AR is rapidly progressing towards enterprise and end customers with the promise of bringing immersive experience to numerous applications. Soon it will target smartphones from the cloud and 360° video delivery will need unprecedented requirements for ultra-low latency and ultra-high throughput to mobile networks. Latest developments in NFV and Mobile Edge Computing reveal already the potential to enable VR streaming in cellular networks and to pave the way towards 5G and next stages in VR technology. In this paper we present a Field Of View (FOV) rendering solution at the edge of a mobile network, designed to optimize the bandwidth and latency required by VR 360° video streaming. Preliminary test results show the immediate benefits in bandwidth saving this approach can provide and generate new directions for VR/AR network research.
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VR处于边缘:如何在移动网络中提供360°视频
VR/AR正迅速向企业和终端客户发展,有望为众多应用带来身临其境的体验。很快,它将瞄准云智能手机,360°视频传输将对移动网络的超低延迟和超高吞吐量提出前所未有的要求。NFV和移动边缘计算的最新发展已经揭示了在蜂窝网络中实现VR流媒体的潜力,并为5G和VR技术的下一个阶段铺平了道路。在本文中,我们提出了一种移动网络边缘的视场(FOV)渲染解决方案,旨在优化VR 360°视频流所需的带宽和延迟。初步测试结果表明,该方法在节省带宽方面立竿见影,为VR/AR网络研究提供了新的方向。
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On the Networking Challenges of Mobile Augmented Reality Delivering Deep Learning to Mobile Devices via Offloading VR is on the Edge: How to Deliver 360° Videos in Mobile Networks Ultra Wide View Based Panoramic VR Streaming Prioritized Buffer Control in Two-tier 360 Video Streaming
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