MultiGraph: Efficient Graph Processing on GPUs

Changwan Hong, Aravind Sukumaran-Rajam, Jinsung Kim, P. Sadayappan
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引用次数: 34

Abstract

High-level GPU graph processing frameworks are an attractive alternative for achieving both high productivity and high performance. Hence, several high-level frameworks for graph processing on GPUs have been developed. In this paper, we develop an approach to graph processing on GPUs that seeks to overcome some of the performance limitations of existing frameworks. It uses multiple data representation and execution strategies for dense versus sparse vertex frontiers, dependent on the fraction of active graph vertices. A two-phase edge processing approach trades off extra data movement for improved load balancing across GPU threads, by using a 2D blocked representation for edge data. Experimental results demonstrate performance improvement over current state-of-the-art GPU graph processing frameworks for many benchmark programs and data sets.
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MultiGraph: gpu上高效的图形处理
高级GPU图形处理框架是实现高生产力和高性能的有吸引力的替代方案。因此,gpu上图形处理的几个高级框架已经被开发出来。在本文中,我们开发了一种在gpu上进行图形处理的方法,旨在克服现有框架的一些性能限制。它使用多种数据表示和执行策略来处理密集和稀疏的顶点边界,这取决于活动图顶点的比例。两阶段边缘处理方法通过使用边缘数据的2D阻塞表示来改善GPU线程之间的负载平衡,从而减少了额外的数据移动。实验结果表明,在许多基准程序和数据集上,性能优于当前最先进的GPU图形处理框架。
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