A Study on the Development of Vocational Education Training Model Using Metaverse Realistic XR Content

Honam Shim, Hyoeun Lee
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引用次数: 1

Abstract

AR and VR , which have been developed for many years, have emerged as the main educational delivery environment owing to the transition to non-face-to-face content delivery due to COVID-19. Even after COVID-19 has subsided, the use of AR and VR continue to increase owing to digital transformation in the industry and various safety problems. In particular, owing to the introduction of the metaverse platform, existing AR and VR contents have been recognized as metaverse contents, and their diverse usage has been attempted. However, limitations in vocational education and training restrict their usage. In this study, the use of AR and VR for education is examined and a training model is proposed for their application to vocational education at polytechnic institutes.
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基于虚拟现实XR内容的职业教育培训模式开发研究
开发多年的AR和VR,因新冠疫情向非面对面的内容传递过渡,成为主要的教育传递环境。即使在新冠疫情消退后,由于行业的数字化转型和各种安全问题,AR和VR的使用仍在继续增加。特别是由于元世界平台的引入,现有的AR和VR内容被认定为元世界内容,并尝试了其多样化的使用。然而,职业教育和培训的局限性限制了它们的使用。本研究探讨了AR和VR在教育中的应用,并提出了一种将其应用于理工学院职业教育的培训模式。
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