{"title":"A Study on the Development of Vocational Education Training Model Using Metaverse Realistic XR Content","authors":"Honam Shim, Hyoeun Lee","doi":"10.29279/jitr.2022.27.4.43","DOIUrl":null,"url":null,"abstract":"AR and VR , which have been developed for many years, have emerged as the main educational delivery environment owing to the transition to non-face-to-face content delivery due to COVID-19. Even after COVID-19 has subsided, the use of AR and VR continue to increase owing to digital transformation in the industry and various safety problems. In particular, owing to the introduction of the metaverse platform, existing AR and VR contents have been recognized as metaverse contents, and their diverse usage has been attempted. \nHowever, limitations in vocational education and training restrict their usage. In this study, the use of AR and VR for education is examined and a training model is proposed for their application to vocational education at polytechnic institutes.","PeriodicalId":383838,"journal":{"name":"Korea Industrial Technology Convergence Society","volume":"31 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-12-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Korea Industrial Technology Convergence Society","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.29279/jitr.2022.27.4.43","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
AR and VR , which have been developed for many years, have emerged as the main educational delivery environment owing to the transition to non-face-to-face content delivery due to COVID-19. Even after COVID-19 has subsided, the use of AR and VR continue to increase owing to digital transformation in the industry and various safety problems. In particular, owing to the introduction of the metaverse platform, existing AR and VR contents have been recognized as metaverse contents, and their diverse usage has been attempted.
However, limitations in vocational education and training restrict their usage. In this study, the use of AR and VR for education is examined and a training model is proposed for their application to vocational education at polytechnic institutes.