A Non-central Point Sound Field Reconstruction Method by Three Loudspeakers

Song Wang, Cong Zhang, Heng Wang
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Abstract

The development of 3D technology makes 3D audio and video technology become a research hotspot. Most of the existing 3D audio technologies reconstruct the original sound field at the center point, which makes the reconstruction effect at the center point is the best, but the reconstruction effect at the non- central point is poor. In order to solve this problem, a non-central pint 3D sound field reconstruction method is presented. The proposed method finds the location of virtual loudspeakers by constructing a virtual sphere. The signals of virtual loudspeakers are solved by traditional method. By keeping particle velocity at the non-central point constant, the signal of real loudspeaker can be obtained from the signal of virtual loudspeaker. Compared with traditional methods, the effect of the proposed method is proved by simulation experiments.
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三扬声器非中心点声场重建方法
三维技术的发展使得三维音视频技术成为一个研究热点。现有的三维音频技术大多是在中心点重构原始声场,这使得在中心点处的重构效果最好,而在非中心点处的重构效果较差。为了解决这一问题,提出了一种非中心品脱三维声场重建方法。该方法通过构造虚拟球来确定虚拟扬声器的位置。虚拟扬声器的信号是用传统的方法求解的。通过保持粒子速度在非中心点恒定,可以从虚拟扬声器的信号中得到真实扬声器的信号。通过与传统方法的比较,仿真实验证明了该方法的有效性。
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