Digital Storytelling Video to Analyze Students’ Concept Mastery and Creativity in Learning Food Additives Topic

W. A. Putri, Y. Sanjaya, Eliyawati
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引用次数: 4

Abstract

The students have learning difficulties in learning science because their concept mastery and creativity were low. Digital storytelling is good media for students who make their own story. The research was conducted to identify student’s concept mastery and creativity by digital storytelling video in learning food additives. The method used in this research is weak experiment. The sample of 36 students from private school in Cianjur, West Java. The students’ concept mastery was measured by objective test based on bloom taxonomy. Objective test contained of multiple choices. Data analysis was using SPSS. The student’s creativity is measured by Creative Product Semantic Scale (CPSS) rubric based on three dimensions such as novelty, resolution, elaboration and synthesis. The result of students’ concept mastery is N-Gain is 0.30 categorized as medium improvement. The results of students’ creativity are resolution is (54%), categorized as very low, revolution is (61%) categorized as medium. elaboration and synthesis is (66%) categorized as medium. Based on this result, Digital storytelling video can be utilized for students’ concept mastery and students’ creativity.
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数字故事视频分析学生在食品添加剂主题学习中的概念掌握和创造力
学生在科学学习中存在学习困难,其原因是学生的概念掌握能力和创造力较低。数字讲故事对于那些自己编故事的学生来说是很好的媒体。本研究旨在透过数位讲故事影片,了解学生在学习食品添加剂时,对概念的掌握程度及创造力。本研究采用弱实验方法。样本为西爪哇省香珠尔私立学校的36名学生。采用基于bloom分类法的客观测验测量学生的概念掌握程度。客观测试包含多项选择。数据分析采用SPSS统计软件。创意产品语义量表(Creative Product Semantic Scale, CPSS)基于新颖性、分辨率、精细化和综合三个维度来衡量学生的创造力。学生的概念掌握结果为n -增益为0.30,属于中等改善。学生的创造力的结果是决心是(54%),归类为很低,革命是(61%)归类为中等。细化和综合(66%)被归类为媒介。基于这个结果,数字讲故事视频可以用于学生的概念掌握和学生的创造力。
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