Rate and delay controlled core networks: An experimental demonstration

Z. Rosberg, F. Sabrina, S. Dealy, John Matthews, Craig Russell
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引用次数: 7

Abstract

Growing demand for streaming, voice and interactive gaming applications emphasize the importance of quality of service (QoS) provisioning in the Internet, particularly the need for maximum end-to-end delay guarantee. Current methods of QoS provisioning have either scalability concerns or cannot guarantee end-to-end delay with acceptable packet loss unless bandwidth is over-provisioned. While low jitter guarantee is required for streaming applications, maximum end-to-end delay is also required for VoIP and interactive games. We propose, analyze the stability and demonstrate the viability of three combined rate and end-to-end delay controls. The stability analysis is done on a fluid network model with greedy flows showing that all controls are globally asymptotically stable without information time lags and one of them is also globally asymptotically stable with arbitrary time lags; however it substantivally under-utilizes the network. Another control, which numerically demonstrates stability with arbitrary time lags, is implemented in edge and core routers of our WAN-in-Lab with long haul links. The prototype implementation confirms its viability and its advantage over the Differentiated Service architecture. The viability of the two other controls is shown by detailed NS2 packet-based simulations of an eight-node real core network.
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速率与延迟控制核心网:实验演示
对流媒体、语音和交互式游戏应用日益增长的需求强调了在互联网中提供服务质量(QoS)的重要性,特别是对最大端到端延迟保证的需求。当前的QoS配置方法要么有可伸缩性问题,要么不能保证端到端延迟和可接受的数据包丢失,除非带宽被过度配置。虽然流媒体应用需要低抖动保证,但VoIP和交互式游戏也需要最大的端到端延迟。我们提出并分析了三种组合速率和端到端延迟控制的稳定性和可行性。对一个贪心流的流体网络模型进行了稳定性分析,结果表明,在没有信息时滞的情况下,所有的控制器都是全局渐近稳定的,其中一个控制器也具有任意时滞的全局渐近稳定;然而,它实质上没有充分利用网络。另一种控制在具有长距离链路的WAN-in-Lab的边缘和核心路由器中实现,在数值上证明了任意时间滞后的稳定性。原型实现证实了它的可行性及其相对于差异化服务体系结构的优势。另外两种控制的可行性通过对八节点真实核心网络的基于NS2分组的详细模拟得到了证明。
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