A signal processing approach to fair surface design

G. Taubin
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引用次数: 2102

Abstract

In this paper we describe a new tool for interactive free-form fair surface design. By generalizing classical discrete Fourier analysis to two-dimensional discrete surface signals - functions defined on polyhedral surfaces of arbitrary topology -, we reduce the problem of surface smoothing, or fairing, to low-pass filtering. We describe a very simple surface signal low-pass filter algorithm that applies to surfaces of arbitrary topology. As opposed to other existing optimization-based fairing methods, which are computationally more expensive, this is a linear time and space complexity algorithm. With this algorithm, fairing very large surfaces, such as those obtained from volumetric medical data, becomes affordable. By combining this algorithm with surface subdivision methods we obtain a very effective fair surface design technique. We then extend the analysis, and modify the algorithm accordingly, to accommodate different types of constraints. Some constraints can be imposed without any modification of the algorithm, while others require the solution of a small associated linear system of equations. In particular, vertex location constraints, vertex normal constraints, and surface normal discontinuities across curves embedded in the surface, can be imposed with this technique.
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一种用于表面设计的信号处理方法
本文描述了一种用于交互式自由曲面设计的新工具。通过将经典的离散傅立叶分析推广到二维离散表面信号(定义在任意拓扑多面体表面上的函数),我们将表面平滑或整流问题简化为低通滤波。我们描述了一个非常简单的表面信号低通滤波算法,适用于任意拓扑的表面。与其他现有的基于优化的整流方法相比,这是一种线性的时间和空间复杂度算法,计算成本更高。有了这个算法,对非常大的表面进行整流罩,比如从体积医学数据中获得的表面,变得负担得起。将该算法与曲面细分方法相结合,得到了一种非常有效的曲面设计方法。然后我们扩展分析,并相应地修改算法,以适应不同类型的约束。有些约束可以在不修改算法的情况下施加,而另一些约束则需要求解一个小的相关线性方程组。特别是,顶点位置约束、顶点法线约束和曲面法线不连续可以通过该技术施加。
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