Dynamic 3D point cloud streaming: distortion and concealment

Cheng-Hao Wu, Xiner Li, R. Rajesh, Wei Tsang Ooi, Cheng-Hsin Hsu
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引用次数: 6

Abstract

We present a study on the impact of packet loss on dynamic 3D point cloud streaming, encoded with MPEG Video-based Point Cloud Compression (V-PCC) standard. We show the distortion when different channels of V-PCC bitstream are lost, with the loss of occupancy and geometry data impacting the quality most significantly. Our results point to the need for better error concealment techniques. We end the paper by presenting preliminary thoughts and experimental results of two naive error concealment techniques in the point cloud domain, for attributes and geometry data, respectively, and highlight the limitations of each.
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动态3D点云流:失真和隐藏
我们提出了一个研究丢包对动态3D点云流的影响,用MPEG视频点云压缩(V-PCC)标准编码。我们展示了V-PCC比特流中不同通道丢失时的失真,其中占用率和几何数据的丢失对质量的影响最大。我们的结果表明需要更好的错误隐藏技术。最后,我们给出了两种朴素的错误隐藏技术在点云域的初步思路和实验结果,分别针对属性和几何数据,并强调了各自的局限性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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