An Algorithm of Fractal Tree Generate Base on Controllable Random Transform

Lin Jiang, Xianchun Guo, Ling Lu
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引用次数: 1

Abstract

An algorithm of fractal tree is hot research area in nature scenery simulation. We present a generate algorithm of fractal tree by use a controllable random transform method. This method base on fractal theory, controls some parameters of fractal tree generating in a random scope, which parameters including coordinates, length of tree branch, angle of tree branch transfer, thickness of trunk, color of render. Experiment show fractal tree rendered has a third dimension, although our render method is planar. Our algorithm guarantees the worst-case cost of O(B*level) for rendering a fractal tree, where B is numbers of tree branch and level is numbers of node on each branch.
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一种基于可控随机变换的分形树生成算法
分形树算法是自然景物模拟中的研究热点。提出了一种利用可控随机变换方法生成分形树的算法。该方法基于分形理论,在随机范围内控制分形树生成的一些参数,包括坐标、树枝的长度、树枝转移的角度、树干的厚度、渲染的颜色。实验表明,尽管我们的渲染方法是平面的,但分形树的渲染具有三维性。我们的算法保证了绘制分形树的最坏情况成本为O(B*level),其中B为树分支的数量,level为每个分支上的节点数量。
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