{"title":"An Algorithm of Fractal Tree Generate Base on Controllable Random Transform","authors":"Lin Jiang, Xianchun Guo, Ling Lu","doi":"10.1109/ICCMS.2009.14","DOIUrl":null,"url":null,"abstract":"An algorithm of fractal tree is hot research area in nature scenery simulation. We present a generate algorithm of fractal tree by use a controllable random transform method. This method base on fractal theory, controls some parameters of fractal tree generating in a random scope, which parameters including coordinates, length of tree branch, angle of tree branch transfer, thickness of trunk, color of render. Experiment show fractal tree rendered has a third dimension, although our render method is planar. Our algorithm guarantees the worst-case cost of O(B*level) for rendering a fractal tree, where B is numbers of tree branch and level is numbers of node on each branch.","PeriodicalId":325964,"journal":{"name":"2009 International Conference on Computer Modeling and Simulation","volume":"30 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-02-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 International Conference on Computer Modeling and Simulation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCMS.2009.14","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
An algorithm of fractal tree is hot research area in nature scenery simulation. We present a generate algorithm of fractal tree by use a controllable random transform method. This method base on fractal theory, controls some parameters of fractal tree generating in a random scope, which parameters including coordinates, length of tree branch, angle of tree branch transfer, thickness of trunk, color of render. Experiment show fractal tree rendered has a third dimension, although our render method is planar. Our algorithm guarantees the worst-case cost of O(B*level) for rendering a fractal tree, where B is numbers of tree branch and level is numbers of node on each branch.