Canonical views in procedural graphics

R. Krull, M. Sharp, D. Roy
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引用次数: 6

Abstract

Canonical (three-quarter) views for procedural graphics have been advocated based on artistic practice and psychological research. This paper examines two alternate points of view: body-centered rear views, and views that place important distances across the display plane. Test subjects matched upright with overhead images of human bodies for two types of activities. The subjects' performance was measured for accuracy, confidence in making matches, and reaction time. The data suggest that, though canonical views may be optimal for illustration of objects, views that place important distances across the display plane may yield better performance for procedures involving human bodies.
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程序图形中的规范视图
在艺术实践和心理学研究的基础上,提出了程序图形的规范(三/四)观。本文考察了两种不同的观点:以身体为中心的后视图,以及在显示平面上放置重要距离的视图。在两种类型的活动中,测试对象与头顶上的人体图像进行了匹配。测试对象的表现包括准确性、配对信心和反应时间。数据表明,虽然规范视图可能是最佳的对象说明,在显示平面上放置重要距离的视图可能会在涉及人体的程序中产生更好的性能。
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