‘Listen to the atmosphere!’: On spectator sounds and their potentially disruptive role in a football simulation video game

The Soundtrack Pub Date : 2020-08-01 DOI:10.1386/ts_00004_1
N. J. Graakjær
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引用次数: 1

Abstract

This article aims to specify the role of spectator sounds in football simulation video games as exemplified by FIFA 19: what are the structures and functions of spectator sounds and how are these sounds related to the visuals of the video game and the player’s actions and potential experience of disruption? Although the examination generally adds to the understanding of a prevalent and purportedly significant yet hitherto rather underexplored type of video game sound, the examination also motivates a modification of certain positions within previous research that has routinely highlighted the non-obtrusive role of video game sounds. Specifically, the article shows how the disruptive potential of the spectator sounds is attributional both to what they sound like, why they occur and how and from what perspective the player is called upon to listen to them.
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“听听这气氛!”:关于足球模拟视频游戏中观众的声音及其潜在的破坏性作用
本文旨在以《FIFA 19》为例说明观众声音在足球模拟电子游戏中的作用:观众声音的结构和功能是什么,这些声音与电子游戏的视觉效果、玩家的行动和潜在的干扰体验有何关系?尽管这种检查通常有助于理解一种流行的、据称是重要的、但迄今为止尚未被充分探索的电子游戏声音类型,但这种检查也激发了对之前研究中某些立场的修改,这些研究通常强调电子游戏声音的非突兀作用。具体来说,这篇文章展示了观众声音的破坏性潜力是如何归因于它们的声音,它们为什么会出现,以及玩家如何以及从什么角度被召唤去听它们。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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