A tag-mediated game designed to study cooperation in human populations

G. Greenwood
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引用次数: 2

Abstract

How and why cooperation develops in human populations is not known. The iterated prisoner's dilemma game provides a natural framework for studying cooperation growth in human populations. However, recent experiments with human subjects has exposed a number of serious flaws in virtually all of the game-theoretical models that have appeared in the literature. Indeed, some experiments suggest network reciprocity-thought to be essential for cooperation in human populationsmay actually play no role whatsoever. In this paper we briefly review some human experiments that were conducted in the last three years. We then present preliminary results of a new tag-mediated model designed for studying cooperation in human populations. The model exhibits many characteristics found in the human experiments including assortment, which many researchers now believe is necessary for maintaining cooperation.
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一个以标签为媒介的游戏,旨在研究人类群体中的合作
人类群体中合作是如何以及为什么发展的尚不清楚。迭代囚徒困境博弈为研究人类群体的合作增长提供了一个自然的框架。然而,最近的人类实验揭示了文献中出现的几乎所有博弈论模型的严重缺陷。事实上,一些实验表明,人际网络的互惠性——被认为是人类群体合作的必要条件——实际上可能根本不起作用。在本文中,我们简要回顾了近三年来进行的一些人体实验。然后,我们提出了一个新的标签介导模型的初步结果,该模型旨在研究人类群体中的合作。该模型展示了许多在人类实验中发现的特征,包括分类,许多研究人员现在认为这是维持合作所必需的。
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