Comparative Analysis of the main Graph Coloring Algorithms

J. Postigo, Juan Soto-Begazo, Villarroel R. Fiorela, Gleddynuri M. Picha, Roxana Flores-Quispe, Yuber Velazco-Paredes
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Abstract

The graph coloring problem, GCP, beyond theoretical interest, it has significant practical importance due to the frequent real-life situations in which problems arise that can be modeled as a graph coloring problem. In this research, algorithms dedicated to solving the Graph Coloring Problem such as Greedy, Dsatur, RLF, AntCOL and TabuCol are described, making an objective comparison between them, reviewing parameters such as the computational time used by these, the memory of quantities and its performance as a function of the number of vertices and edges. The experimental results show that the most efficient algorithms in speed are the Greedy and dsatur. On the other hand, the tabucol and AntCol algorithms show a notable difference of inefficiency compared to large graphs, finding very good solutions, in addition, although the RLF algorithm is generally memory deficient, it presents solutions with high quality. Consequently, certain applications benefited by these algorithms are known.
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主要图着色算法的比较分析
图的着色问题,GCP,超越了理论的兴趣,它具有重要的实际意义,因为在现实生活中经常出现的问题可以被建模为图的着色问题。在本研究中,描述了用于解决图着色问题的算法,如贪心、Dsatur、RLF、AntCOL和TabuCol,并对它们进行了客观比较,回顾了这些算法使用的计算时间、数量的记忆及其作为顶点和边数的函数的性能等参数。实验结果表明,在速度上最有效的算法是贪心算法和不饱和算法。另一方面,tabucol和AntCol算法与大图相比,效率低下的差异明显,找到了非常好的解,此外,尽管RLF算法普遍存在内存不足的问题,但它给出了高质量的解。因此,某些应用程序受益于这些算法是已知的。
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