Two Approaches to Supporting Improvisational Ensemble for Music Beginners based on Body Motion Tracking

Shugo Ichinose, Souta Mizuno, Shun Shiramatsu, Tetsuro Kitahara
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引用次数: 1

Abstract

Melody recognition consists of three cognitive elements: pitch contour, rhythm, and tonality. Pitch contour and rhythm can be relatively easily represented by body motion. In comparison, tonality is difficult to understand and to represent for music beginners. In this paper, we focus on two approaches to supporting improvisational ensemble for music beginners on the basis of body motion tracking: (1) an approach by using a 3D motion capture camera and (2) an approach by using sensors in a smartphone. Users of our systems can participate in improvisational ensembles by making hand movements that correspond to the pitch contour and rhythm without considering tonality because the generated pitch is automatically adjusted to a consonant pitch with the chords of a background tune. To deal with the delay in gesture recognition by using the 3D motion capture camera, we improved a method for recognizing gestures. The experimental results show that the delay of our method was improved over that of the conventional one. Furthermore, we implemented a method for motion tracking on the basis of smartphone sensors. The experimental results show the difficulties of motion tracking with smartphone sensors. Moreover, we discuss perspectives on social reuse of improvisational melody data shared it as open data.
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基于身体运动追踪的两种支持音乐初学者即兴合奏的方法
旋律识别包括三个认知要素:音高轮廓、节奏和调性。音高、轮廓和节奏可以相对容易地用身体动作来表现。相比之下,调性对于音乐初学者来说是难以理解和表现的。在本文中,我们重点研究了两种基于身体运动跟踪的方法来支持音乐初学者的即兴合奏:(1)使用3D运动捕捉相机的方法和(2)使用智能手机中的传感器的方法。我们系统的用户可以参与即兴合奏,只要根据音高轮廓和节奏做出手部动作,而不用考虑调性,因为生成的音高会自动调整为与背景曲调的和弦一致的音高。针对三维运动捕捉相机在手势识别中存在的延迟问题,改进了一种手势识别方法。实验结果表明,该方法的延迟比传统方法有所改善。此外,我们还实现了一种基于智能手机传感器的运动跟踪方法。实验结果表明了智能手机传感器运动跟踪的困难。此外,我们还讨论了作为开放数据共享的即兴旋律数据的社会再利用前景。
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