Future Places Toolkit: Engaging communities through augmented reality and performance

P. Clarke
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引用次数: 3

Abstract

This article shares processes of engagement with practice-as-research in place-based performance and creative technology, specifically mobile augmented reality (AR). It addresses the application of methodologies from an AR performance, Uninvited Guests and Duncan Speakman’s Billennium (2018), in Future Places Toolkit (Clarke et al., 2020), an engagement activity for neighbourhood visioning and planning consultation. It outlines the steps taken to evolve Billennium beyond an artwork into a tool for use in citizen-led design, and to transfer practice-as-research in performance and technology to a professional architecture and community context, specifically Knowle West in Bristol, UK. By detailing the stages of this research and development process, key learnings will be shared with other researchers seeking to apply their practices to social and civic challenges, and to do so through working in partnership with creative industries and community-based organizations. Future Places Toolkit will be used as a case study to demonstrate the potential of applying approaches from practice-as-research to real-world problems and developing arts practices into products or services. Documenting and reflecting on the process of prototyping the AR toolkit disseminates procedures for commercializing creative research and leads to a critique of the drive to scale up. Future Places Toolkit is considered as a framework for co-creation with communities and interprofessional partners, and methods for responsible innovation are shared. While these are drawn from responsible technology development, they are transferrable to other professional fields and academic engagement, or to commercialization in different disciplines.
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未来场所工具包:通过增强现实和性能吸引社区
本文分享了在基于地点的性能和创造性技术(特别是移动增强现实(AR))中参与实践即研究的过程。它解决了AR表演、不速之客和邓肯·斯皮克曼的《千年》(2018年)中方法在未来场所工具包(Clarke等人,2020年)中的应用,这是一项社区愿景和规划咨询的参与活动。它概述了将Billennium从艺术品演变为公民主导设计工具的步骤,并将性能和技术的实践研究转移到专业建筑和社区环境中,特别是英国布里斯托尔的Knowle West。通过详细说明这一研究和发展过程的各个阶段,将与寻求将其实践应用于社会和公民挑战的其他研究人员分享关键经验,并通过与创意产业和社区组织合作来实现这一目标。未来场所工具包将被用作案例研究,以展示将实践作为研究的方法应用于现实世界问题并将艺术实践发展为产品或服务的潜力。记录和反思AR工具包原型的过程,传播了将创造性研究商业化的过程,并导致了对扩大规模的批评。未来场所工具包被认为是与社区和跨专业合作伙伴共同创造的框架,并分享负责任的创新方法。虽然这些来自负责任的技术开发,但它们可以转移到其他专业领域和学术参与,或在不同学科的商业化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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