SAD360: Spherical Viewport-Aware Dynamic Tiling for 360-Degree Video Streaming

Zhijun Li, Yumei Wang, Yu Liu
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Abstract

As a kind of medium that provides strongly immersive experience, 360° videos suffer greatly from pixel inefficiency as the content will not be fully viewed by users, leading to a high-bandwidth requirement of streaming. Recently, Tile-based streaming systems have become popular to lower bandwidth usage. However, most of these systems inevitably treat non-viewport areas as viewport because the fixed tiling configuration fails to adapt to the viewport effectively. A finer-grained tiling configuration helps adapt to the viewport, but also introduces significant encoding overhead. Recently proposed dynamic tiling systems address the issue by tiling chunks dynamically based on the features of projected 360° videos. However, because projection inherently introduces serious distortion to image, the results can be misleading. To overcome the viewport adaption problem, we propose Spherical Viewport-Aware Dynamic Tiling for 360° Video Streaming (SAD360). Given that popularity of different areas can be reflected by viewers' behaviours on the whole, a dynamic tiling algorithm is proposed to find the optimal tiling configuration for each chunk by analysing head movement data in hand on a sphere. The algorithm tries its best to generate bigger tiles to reduce encoding overhead and still manages to adapt to the viewport effectively. We also use Reinforcement Learning (RL) to solve the problem of bitrate allocation of tiles varying in size. Experiments demonstrate that our system can get a 14% average QoE gain compared with fixed tiling configuration.
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SAD360:球面视口感知动态平铺360度视频流
360°视频作为一种沉浸式体验较强的媒体,由于内容无法被用户完整观看,因此存在像素效率低下的问题,导致对流媒体的带宽要求很高。最近,基于磁贴的流媒体系统已经变得流行,以降低带宽的使用。然而,大多数这些系统不可避免地将非视口区域视为视口,因为固定的平铺配置无法有效地适应视口。细粒度的平铺配置有助于适应视口,但也引入了显著的编码开销。最近提出的动态平铺系统通过基于投影360°视频的特征动态平铺块来解决这个问题。然而,由于投影本身会给图像带来严重的失真,因此结果可能会产生误导。为了克服视口自适应问题,我们提出了360°视频流(SAD360)的球面视口感知动态平铺。考虑到不同区域的受欢迎程度可以通过观众的整体行为来反映,提出了一种动态平铺算法,通过分析在球体上的头部运动数据,找到每个块的最佳平铺配置。该算法尽最大努力生成更大的贴图以减少编码开销,并且仍然有效地适应视口。我们还使用强化学习(RL)来解决大小不同的贴图的比特率分配问题。实验表明,与固定平铺结构相比,我们的系统可以获得14%的平均QoE增益。
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