LEARNING MEDIA DEVELOPMENT USING COMIC ON THEME 3 SUB-THEME 3 GRADE II OF PRIMARY SCHOOL STUDENTS

{"title":"LEARNING MEDIA DEVELOPMENT USING COMIC ON THEME 3 SUB-THEME 3 GRADE II OF PRIMARY SCHOOL STUDENTS","authors":"","doi":"10.22216/curricula.v6i3.773","DOIUrl":null,"url":null,"abstract":"This research was started when doing observation and interview with teachers that the use of learning media was still so lack when teachers taught in class so that students were found that they have less interested in learning participating. One of the media that can attract attention and provide entertainment is comics, this is because comics display stories that are closely related to images so that they attract students to read. The purpose of this research is to see the feasibility of the product in the form of comic media with grade II students. The research type is research and development (R&D). This research applied some steps that must be carried out in accordance with the instructions systematically are cinsist of (1) Collection (needs analysis)  (2) Comic product design (3) Material and design validation (4) Product revision (5) Feedback /Teacher's Responses (6) Field trials (small groups and large groups (7) Product data analyzer. The instrument used is questionnaire which are validated by a team of material experts and a team of design experts and the product response will be carried out by 2 teachers and 30 students of the 2nd grade. The results on the validation and the response describe the feasibility of the comic product developed. The results obtained (1) Design expert validation got 4.12 scores included as \"Eligible\" category (2) Material expert validation got 4.17 score included as \"Eligible\" category (3) The second grade homeroom teacher's response got 4.87 score included as \"very appropriate\" category (4) The third grade elementary school student's response got 4.46  score included as “Very decent” category. Based on the results of the validation and response results, it was concluded that the material that the researchers developed was the comics media for grade II students at SDS 012 Maitreyawira Karimun. The average score is 4.40 included as \"Very feasible\" category.","PeriodicalId":418994,"journal":{"name":"Curricula : Journal of Teaching and Learning","volume":"23 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-08-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Curricula : Journal of Teaching and Learning","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.22216/curricula.v6i3.773","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

This research was started when doing observation and interview with teachers that the use of learning media was still so lack when teachers taught in class so that students were found that they have less interested in learning participating. One of the media that can attract attention and provide entertainment is comics, this is because comics display stories that are closely related to images so that they attract students to read. The purpose of this research is to see the feasibility of the product in the form of comic media with grade II students. The research type is research and development (R&D). This research applied some steps that must be carried out in accordance with the instructions systematically are cinsist of (1) Collection (needs analysis)  (2) Comic product design (3) Material and design validation (4) Product revision (5) Feedback /Teacher's Responses (6) Field trials (small groups and large groups (7) Product data analyzer. The instrument used is questionnaire which are validated by a team of material experts and a team of design experts and the product response will be carried out by 2 teachers and 30 students of the 2nd grade. The results on the validation and the response describe the feasibility of the comic product developed. The results obtained (1) Design expert validation got 4.12 scores included as "Eligible" category (2) Material expert validation got 4.17 score included as "Eligible" category (3) The second grade homeroom teacher's response got 4.87 score included as "very appropriate" category (4) The third grade elementary school student's response got 4.46  score included as “Very decent” category. Based on the results of the validation and response results, it was concluded that the material that the researchers developed was the comics media for grade II students at SDS 012 Maitreyawira Karimun. The average score is 4.40 included as "Very feasible" category.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
小学二年级学生主题3次主题漫画学习媒体开发
本研究是在对教师进行观察和访谈的过程中开始的,教师在课堂教学中仍然缺乏学习媒体的使用,以至于学生发现他们对学习的参与兴趣较低。漫画是一种能够吸引注意力和提供娱乐的媒体,这是因为漫画展示的故事与图像密切相关,从而吸引学生阅读。本研究的目的是为了了解产品以漫画媒体的形式在二年级学生中的可行性。研究类型为研究与开发(R&D)。本研究采用了一些必须按照说明系统地进行的步骤,包括(1)收集(需求分析)(2)漫画产品设计(3)材料和设计验证(4)产品修订(5)反馈/老师的回应(6)现场试验(小团体和大团体)(7)产品数据分析。使用的工具是问卷,由一组材料专家和一组设计专家进行验证,产品反馈由2名老师和30名二年级学生进行。验证结果和响应描述了漫画产品开发的可行性。结果显示:(1)设计专家验证得分为4.12分,“合格”类别(2)材料专家验证得分为4.17分,“合格”类别(3)二年级班主任回答得分为4.87分,“非常合适”类别(4)三年级小学生回答得分为4.46分,“非常不错”类别。根据验证结果和响应结果,得出研究人员开发的材料是SDS 012 Maitreyawira Karimun小学二年级学生漫画媒体。“非常可行”类别的平均得分为4.40分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
LOCAL LANGUAGE AS REPRESENTATION OF LOCAL WISDOM IN THE WEST SUMATRA REGIONAL REGULATION PHYSICAL EDUCATION LEARNING MODEL BASED ON TEAM PLAY TOURNAMENTS TO BUILD STUDENT PERFORMANCE CHARACTER IMPROVING STUDENTS' LANGUAGE SKILLS THROUGH GROUP LEARNING BASIC PRINCIPLES OF ISLAMIC EDUCATION: MUHAMMAD NATSIR'S THOUGHT ON THE QUALITY COMMUNITY DEVELOPMENT WHAT MAKES PEOPLE BIND TOGETHER?’: SOCIAL COHESION FACTORS IN THE PEOPLE OF PEKANBARU TOWARDS MADANI CIVILIZATION
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1