Using a game controller for text entry to address abilities and disabilities specific to persons with neuromuscular diseases

T. Felzer, S. Rinderknecht
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引用次数: 8

Abstract

This paper proposes a poster about an alternative text entry method, based on a commercially available game controller as input device, as well as a demo of the accompanying software application. The system was originally intended for a particular gentleman with the neuromuscular disease Friedreich's Ataxia (FA), who asked us to help him - by developing an optimal keyboard replacement for him - already several years ago. Our work focused on his impressions in an initial case study testing this newest attempt. Taking the tester's comments into account, the outcome seems to be rather promising in meeting his needs, and it appears very probable that the system could be of help for anyone with a similar condition.
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使用游戏控制器进行文本输入,以解决神经肌肉疾病患者特有的能力和残疾
本文提出了一种基于市售游戏控制器作为输入设备的替代文本输入方法的海报,以及附带的软件应用程序的演示。这个系统最初是为一位患有神经肌肉疾病弗里德赖希共济失调(FA)的绅士设计的,他在几年前就要求我们帮助他——通过为他开发一种最佳的键盘替代品。我们的工作主要集中在他的印象,在最初的案例研究中测试这个最新的尝试。考虑到测试人员的评论,结果似乎很有希望满足他的需求,并且系统很可能对任何有类似情况的人都有帮助。
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