Development of a force-sensing cane instrumented within a treadmill-based virtual reality locomotor system

C. Perez, A. Oates, L. Hughey, J. Fung
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引用次数: 6

Abstract

We have developed a novel cane device to be used in conjunction with a treadmill-based virtual reality (VR) locomotor system. The instrumentation of such a cane device is described and results examining its use and feasibility as a proof of principle are provided in this preliminary study involving five persons with stroke and 5 healthy participants. Average walking speeds with and without the cane are compared between the overground physical environment (PE) and the treadmill-based virtual environment (VE). Gait variability quantified as the % coefficient of variation (CV) for stride duration with and without the cane in the VE is also examined. Furthermore, the vertical loading forces exerted on the cane during level walking in the VE are reported and discussed. Results reveal that walking with the treadmill cane is feasible for use in both healthy and stroke populations. It is evident that people who normally rely on a walking cane benefit more from the instrumented cane than those people who normally walk unaided. This work represents the first instrumented cane for use with a treadmill-based locomotor system.
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基于跑步机的虚拟现实运动系统中力感手杖的研制
我们开发了一种新的手杖装置,可以与基于跑步机的虚拟现实(VR)运动系统结合使用。在这项涉及5名中风患者和5名健康参与者的初步研究中,描述了这种手杖装置的仪器,并提供了检查其使用和可行性的结果,作为原理证明。在地面物理环境(PE)和基于跑步机的虚拟环境(VE)中,比较了有手杖和没有手杖的平均步行速度。步态变异性量化为在VE中使用手杖和不使用手杖时步幅的变异系数(CV)。此外,报告和讨论了在VE中水平行走时施加在手杖上的垂直载荷力。结果表明,使用跑步机手杖行走对健康人群和中风人群都是可行的。很明显,那些通常依靠拐杖行走的人比那些通常不借助拐杖行走的人受益更多。这项工作代表了第一个用于跑步机运动系统的仪器手杖。
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