Stereohaptics: a haptic interaction toolkit for tangible virtual experiences

A. Israr, Siyan Zhao, K. McIntosh, Zachary Schwemler, Adam Fritz, John Mars, Job Bedford, Christian Frisson, Ivan Huerta Casado, Maggie Kosek, Babis Koniaris, Kenny Mitchell
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引用次数: 19

Abstract

With a recent rise in the availability of affordable head mounted gear sets, various sensory stimulations (e.g., visual, auditory and haptics) are integrated to provide seamlessly embodied virtual experience in areas such as education, entertainment, therapy and social interactions. Currently, there is an abundance of available toolkits and application programming interfaces (APIs) for generating the visual and audio content. However, such richness in hardware technologies and software tools is missing in designing haptic experiences. Current solutions to integrate haptic effects are limited due to: i) a user's rigid adaptation to new hardware and software technologies, ii) limited scalability of the existing tools to incorporate haptic hardware and applications, iii) inflexible authoring capabilities, iv) missing infrastructure for storing, playback and distribution, and v) and unreliable hardware for long term usage.
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立体触觉:有形虚拟体验的触觉交互工具包
随着最近可负担得起的头戴式设备的普及,各种感官刺激(如视觉、听觉和触觉)被整合在一起,在教育、娱乐、治疗和社会互动等领域提供无缝体现的虚拟体验。目前,有大量可用的工具包和应用程序编程接口(api)用于生成可视和音频内容。然而,在设计触觉体验时,缺乏如此丰富的硬件技术和软件工具。目前集成触觉效果的解决方案是有限的,因为:i)用户对新硬件和软件技术的严格适应,ii)现有工具的可扩展性有限,以结合触觉硬件和应用程序,iii)不灵活的创作能力,iv)缺乏存储,播放和分发的基础设施,v)和不可靠的硬件长期使用。
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