Design and Implementation of a Wearable Device for Motivating Patients With Upper and/or Lower Limb Disability Via Gaming and Home Rehabilitation

Michael Opoku Agyeman, Ali Al-Mahmood
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引用次数: 14

Abstract

Stroke survivors often suffer from a permanent or partial disability that restricts the movement of the hands, arms and/or legs. To help patients recover, rehabilitation should be at an earlier stage of the injury. Without motivation, it would be challenging for patients to successfully engage in the recovery process which can sometimes be painful of inconvenient. The application of wearable devices, games and Internet-of-Things (IoT) can create a motivating atmosphere to facilitate the rehabilitation process of patients while enabling remote monitoring of their health and progress. This paper presents the design and implementation of a rehabilitation system for aimed at helping stroke patients suffering from upper limb disability that exploits IoT by integrating gaming and wearable technology.
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一种可穿戴设备的设计和实现,用于通过游戏和家庭康复来激励上肢和/或下肢残疾患者
中风幸存者往往患有永久性或部分残疾,限制了手、手臂和/或腿的活动。为了帮助患者康复,康复应该在损伤的早期阶段进行。如果没有动力,对病人来说,成功地参与康复过程将是一项挑战,这有时会带来痛苦和不便。可穿戴设备、游戏和物联网(IoT)的应用可以创造一种激励氛围,促进患者的康复过程,同时实现对他们的健康和进展的远程监控。本文介绍了一种旨在帮助患有上肢残疾的中风患者的康复系统的设计和实现,该系统通过集成游戏和可穿戴技术来利用物联网。
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