{"title":"Sprego virtual collaboration space","authors":"Gábor Csapó","doi":"10.1109/COGINFOCOM.2017.8268230","DOIUrl":null,"url":null,"abstract":"The Sprego (Spreadsheet Lego) programming method facilitates the use of different educational tools and environments to provide better understanding of spreadsheet programming while developing computational thinking and algorithmic skills. With virtual reality technologies gaining attention and popularity, our goal was to investigate and create a virtual workspace in which the students can find all the information and resources they need while learning spreadsheet programming, computer problem solving, and understanding, building algorithms. Following on this principle, we developed a 3D virtual collaboration space to provide students with one interface featuring the information and resources required to practice the Sprego method outside of and during classes. We have collected, refined, and structured the available sources and developed detailed tasks with explanations for students in the form of online documents. Our goal was to provide an all-in-one environment for the Sprego method to learn, explore, and practice all its aspects without leaving the 3D space. For our work, we examined different applications that provide virtual 3D spaces with educational support in mind. Our choice was the MaxWhere Seminar system, based on its innovative and effective approach in the field.","PeriodicalId":212559,"journal":{"name":"2017 8th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"36 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 8th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/COGINFOCOM.2017.8268230","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 11
Abstract
The Sprego (Spreadsheet Lego) programming method facilitates the use of different educational tools and environments to provide better understanding of spreadsheet programming while developing computational thinking and algorithmic skills. With virtual reality technologies gaining attention and popularity, our goal was to investigate and create a virtual workspace in which the students can find all the information and resources they need while learning spreadsheet programming, computer problem solving, and understanding, building algorithms. Following on this principle, we developed a 3D virtual collaboration space to provide students with one interface featuring the information and resources required to practice the Sprego method outside of and during classes. We have collected, refined, and structured the available sources and developed detailed tasks with explanations for students in the form of online documents. Our goal was to provide an all-in-one environment for the Sprego method to learn, explore, and practice all its aspects without leaving the 3D space. For our work, we examined different applications that provide virtual 3D spaces with educational support in mind. Our choice was the MaxWhere Seminar system, based on its innovative and effective approach in the field.