MirrorBot: Using human-inspired mirroring behavior to pass a turing test

Mihai Polceanu
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引用次数: 23

Abstract

Believability of automated characters in virtual worlds has posed a challenge for many years. In this paper, the author discusses a novel approach of using human-inspired mirroring behavior in MirrorBot, an Unreal Tournament 2004 game bot which crossed the humanness barrier and won the 2K BotPrize 2012 competition with the score of 52.2%, a record in the five year history of this contest. A comparison with past contest entries is presented and the relevance of the mirroring behavior as a humanness improvement factor is argued. The modules that compose MirrorBot's architecture are presented along with a discussion of the advantages of this approach and proposed solutions for its drawbacks. The contribution continues with a discussion of the bot's results in humanness and judging accuracy.
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MirrorBot:利用人类的镜像行为来通过图灵测试
多年来,虚拟世界中自动角色的可信度一直是一个挑战。在本文中,作者讨论了一种在MirrorBot中使用人类镜像行为的新方法。MirrorBot是一个2004年虚幻锦标赛的游戏机器人,它跨越了人类的障碍,以52.2%的分数赢得了2012年2K BotPrize比赛,这是该比赛五年历史上的记录。与过去的竞赛作品进行了比较,并讨论了镜像行为作为人性改进因素的相关性。本文介绍了构成MirrorBot体系结构的模块,并讨论了这种方法的优点,并针对其缺点提出了解决方案。该贡献继续讨论了机器人在人性和判断准确性方面的结果。
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