Template-based rendering of run-length encoded volumes

Cheol-Hi Lee, Yun-Mo Koo, Y. Shin
{"title":"Template-based rendering of run-length encoded volumes","authors":"Cheol-Hi Lee, Yun-Mo Koo, Y. Shin","doi":"10.1109/PCCGA.1997.626190","DOIUrl":null,"url":null,"abstract":"Template-based volume rendering is an acceleration technique for volume ray casting. It does not trade-off the image quality for the rendering speed. However, it still falls short of interactive manipulation of volume data, mainly due to the ray-by-ray volume access pattern and the long ray path in the transparent regions. In this paper, we present an object-order template-based volume rendering method that uses run-length encoding to enable the skipping of highly transparent regions. We present three algorithms, one for each principal axis direction. By combining the advantages of object-order volume traversal and run-length encoded volumes, the algorithms achieve high-quality rendering in a much shorter time than the original template-based volume rendering.","PeriodicalId":128371,"journal":{"name":"Proceedings The Fifth Pacific Conference on Computer Graphics and Applications","volume":"131 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1997-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"15","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings The Fifth Pacific Conference on Computer Graphics and Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/PCCGA.1997.626190","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 15

Abstract

Template-based volume rendering is an acceleration technique for volume ray casting. It does not trade-off the image quality for the rendering speed. However, it still falls short of interactive manipulation of volume data, mainly due to the ray-by-ray volume access pattern and the long ray path in the transparent regions. In this paper, we present an object-order template-based volume rendering method that uses run-length encoding to enable the skipping of highly transparent regions. We present three algorithms, one for each principal axis direction. By combining the advantages of object-order volume traversal and run-length encoded volumes, the algorithms achieve high-quality rendering in a much shorter time than the original template-based volume rendering.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
基于模板的运行长度编码卷的呈现
基于模板的体渲染是一种体射线投射的加速技术。它不会为了渲染速度而牺牲图像质量。然而,它仍然缺乏对体数据的交互式操作,主要是由于射线逐射线的体访问模式和透明区域的长射线路径。在本文中,我们提出了一种基于对象顺序模板的体绘制方法,该方法使用运行长度编码来实现高透明区域的跳过。我们提出了三种算法,每个主轴方向一个。通过结合对象顺序体遍历和运行长度编码体的优点,该算法在比原始的基于模板的体绘制更短的时间内实现了高质量的绘制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Virtual Stage: a scenario-based karaoke system in a virtual environment Modification of n-sided patches based on variation of blending functions Incremental view-dependent multiresolution triangulation of terrain Template-based rendering of run-length encoded volumes Dynamic process management for avoiding the confliction between the development of a program and a job for producing animation frames
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1