Every Permutation CSP of arity 3 is Approximation Resistant

M. Charikar, V. Guruswami, R. Manokaran
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引用次数: 39

Abstract

A permutation constraint satisfaction problem (permCSP) of arity k is specified by a subset Lambda of permutations on $\{1,2,\dots,k\}$. An instance of such a permCSP consists of a set of variables $V$ and a collection of constraints each of which is an ordered $k$-tuple of $V$. The objective is to find a global ordering $\sigma$ of the variables that maximizes the number of constraint tuples whose ordering (under $\sigma$) follows a permutation in $\Lambda$. This is just the natural extension of constraint satisfaction problems over finite domains (such as Boolean CSPs) to the world of ordering problems. The simplest permCSP corresponds to the case when $\Lambda$ consists of the identity permutation on two variables. This is just the Maximum Acyclic Subgraph (\mas) problem. It was recently shown that the \mas\ problem is Unique-Games hard to approximate within a factor better than the trivial $1/2$ achieved by a random ordering [GMR08]. Building on this work, in this paper we show that for *every* permCSP of arity $3$, beating the random ordering is Unique-Games hard. The result is in fact stronger: we show that for every $\Lambda \subseteq \Pi \subseteq S_3$, given an instance of permCSP$(\Lambda)$ that is almost-satisfiable, it is hard to find an ordering that satisfies more than $\frac{|\Pi|}{6} +\eps$ of the constraints even under the relaxed constraint $\Pi$ (for arbitrary $\eps ≫ 0$). A special case of our result is that the *Betweenness* problem is hard to approximate beyond a factor $1/3$. Interestingly, for *satisfiable* instances of Betweenness, a factor $1/2$ approximation algorithm is known. Thus, every permutation CSP of arity up to $3$ resists approximation beyond the trivial random ordering threshold. In contrast, for Boolean CSPs, there are both approximation resistant and non-trivially approximable CSPs of arity $3$.
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每个密度为3的排列CSP都是抗逼近的
一个密度为k的排列约束满足问题(permCSP)由$\{1,2,\dots,k\}$上的排列子集Lambda指定。这样一个permCSP的实例由一组变量$V$和一组约束组成,每个约束都是$V$的有序$k$ -元组。目标是找到变量的全局排序$\sigma$,使约束元组的数量最大化,这些约束元组的排序(在$\sigma$下)遵循$\Lambda$中的排列。这只是有限域(如布尔csp)上的约束满足问题到排序问题的自然扩展。最简单的permCSP对应于$\Lambda$由两个变量上的恒等排列组成的情况。这就是最大无环子图(\mas)问题。最近的研究表明,\mas问题是Unique-Games很难在一个因子内进行近似,而不是通过随机排序实现的微不足道的$1/2$ [GMR08]。基于这一工作,在本文中我们证明了对于*每个* permCSP的概率$3$,击败随机排序是Unique-Games的难题。结果实际上更强:我们表明,对于每个$\Lambda \subseteq \Pi \subseteq S_3$,给定一个几乎可满足的permCSP $(\Lambda)$实例,即使在宽松约束$\Pi$(对于任意$\eps ≫ 0$)下,也很难找到满足超过$\frac{|\Pi|}{6} +\eps$个约束的排序。我们的结果的一个特殊情况是,* between *问题很难在一个因子$1/3$之外进行近似。有趣的是,对于*可满足的* between实例,已知因子$1/2$近似算法。因此,每个≤$3$的排列CSP都抵抗超出平凡随机排序阈值的逼近。相反,对于布尔csp,既有抗逼近的csp,也有不可平凡逼近的csp,其值为$3$。
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