Image-based Techniques for the Creation and Display of Photorealistic Interactive Virtual Environments

G. Drettakis, M. Roussou, N. Tsingos, A. R. Martinez, Emmanuel Gallo
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引用次数: 15

Abstract

In this paper we introduce an image-based 3D capture process for the creation and display of photorealistic virtual environments (VEs). The resulting VEs aim to realistically recreate existing real-world scenes that can be displayed in a range of immersive VR systems using a high-quality, view-dependent algorithm and further enhanced using advanced vegetation, shadow display algorithms and 3D sound. The scenes, an archaeological site and an urban environment, were chosen according to real-world applications in the areas of urban planning/architecture and cultural heritage education. The users in each case are able to reconstruct or manipulate elements of the VEs according to their needs, as these have been specified through a detailed user requirements survey. Furthermore, a user task analysis and scenario-based approach has been adopted for the design of the virtual prototypes and the evaluation, which is currently underway. This work is being developed in the context of the EU-funded research project CREATE and the first examples of the prototype system in use are described and demonstrated in this paper.
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基于图像的逼真交互虚拟环境的创建和显示技术
本文介绍了一种基于图像的三维捕获过程,用于创建和显示逼真的虚拟环境。由此产生的ve旨在真实地重现现有的现实世界场景,这些场景可以使用高质量的视图依赖算法在一系列沉浸式VR系统中显示,并使用先进的植被,阴影显示算法和3D声音进一步增强。这些场景,一个考古遗址和一个城市环境,是根据城市规划/建筑和文化遗产教育领域的实际应用来选择的。每种情况下的用户都能够根据他们的需要重建或操作虚拟企业的元素,因为这些元素已经通过详细的用户需求调查指定。此外,用户任务分析和基于场景的方法已被用于虚拟原型的设计和评估,目前正在进行中。这项工作是在欧盟资助的研究项目CREATE的背景下进行的,本文描述和展示了使用中的原型系统的第一个例子。
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