Valkyrie Project: Flying Immersion in Virtual Reality

Soroosh Mashal, Gerold Hoelzl, M. Kranz
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引用次数: 3

Abstract

The aim of the paper was to explore a new approach for flight simulation in virtual reality and to study user's perception of virtual avatar embodiment. The exploratory research started with (i) the perception of wings on the body, and the natural movement that people do when flying. The results were used to (ii) create a model and a virtual environment in order to explore the extent of the virtual presence and virtual body ownership of the users. To get appropriate user feedback a questionnaire with 76 international participants was used. The results indicated that 78.6 % imagine having wings on their shoulders and on their back. In addition to that, 57.3 % move their arms as intuitive action to fly. Based on these results the model has to follow the flapping flight simulation in a way that wings would be attached to the shoulder. An angelic avatar was designed and a game-based story was used to justify the connection of moving hands and having wings on the shoulder. This provides an insight into the perception of wings and action of flying as felt by the user. The last experiment used questionnaires to assess the extent of immersion and presence of the users in the virtual environment. The results indicate that such a setting provides an immersive effect for flying in virtual reality.
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瓦尔基里项目:沉浸在虚拟现实中的飞行
本文旨在探索一种新的虚拟现实飞行仿真方法,研究用户对虚拟化身的感知。探索性研究从(1)身体对翅膀的感知和人们在飞行时的自然运动开始。结果用于(ii)创建模型和虚拟环境,以探索用户的虚拟存在和虚拟身体所有权的程度。为了获得适当的用户反馈,使用了76名国际参与者的问卷调查。结果显示,78.6%的人想象自己的肩膀和背上长着翅膀。除此之外,57.3%的人会移动他们的手臂作为飞行的直觉动作。基于这些结果,模型必须遵循扑翼飞行模拟,以一种将翅膀附着在肩膀上的方式。我们设计了一个天使形象,并使用基于游戏的故事来证明移动的手和肩膀上的翅膀之间的联系。这提供了一个洞察到的感知翅膀和行动的飞行的感觉,由用户。最后一个实验使用问卷来评估用户在虚拟环境中的沉浸和存在程度。结果表明,这种设置为虚拟现实中的飞行提供了身临其境的效果。
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