The Role of Serious Gaming using Virtual Reality Applications for 3D Architectural Visualization

F. Kharvari, W. Höhl
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引用次数: 13

Abstract

This paper investigates the advantage of VR technology in architectural education. Different studies showed that VR increases the engagement and motivation of students by creating an interactive environment and provides deeper learning. On the other hand, Precedents in architecture are the first and the most important step toward architectural education. One needs to study these precedents and store them in the experiential/episodic memory. Visiting precedents is more beneficial than conventional ways of studying them such as hand sketching but it is costly and not available to all students. Therefore, we believe that the VR technology can take the place of visiting precedents since it resembles the precedents exactly and offers a better, cheaper and easier way for accumulating highly specific architectural knowledge than a local visit due to providing architectural interactivity. We tested our hypothesis by using Therme Vals and an HTC Vive headset among architecture students. This paper shows that VR is an advantage in architectural education because it offers cheap and easy solutions for studying precedents. Also, it motivates the students and leads to deeper learning because of the interactivity that it offers. The students were able to recognize a complex plan clearly and remember the spatial configuration.
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使用虚拟现实应用程序的严肃游戏在3D建筑可视化中的作用
本文探讨了虚拟现实技术在建筑教育中的优势。不同的研究表明,虚拟现实通过创造互动环境和提供更深入的学习,提高了学生的参与度和积极性。另一方面,建筑先例是建筑教育的第一步,也是最重要的一步。人们需要研究这些先例,并将它们储存在经验/情景记忆中。参观先例比传统的学习方法(如手绘)更有益,但这种方法成本高昂,而且并非所有学生都能使用。因此,我们认为VR技术可以代替参观先例,因为它与先例完全相似,并且由于提供建筑交互性,因此提供了比当地参观更好,更便宜,更容易的方式来积累高度具体的建筑知识。我们在建筑系学生中使用Therme Vals和HTC Vive耳机来测试我们的假设。本文表明,VR在建筑教育中具有优势,因为它为学习先例提供了廉价和简单的解决方案。此外,它还能激励学生,因为它提供了互动性,从而导致更深入的学习。学生们能够清楚地识别一个复杂的平面,并记住空间结构。
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