An Interactive Viewpoint on the Role of UML

Dina Q. Goldin, D. Keil, P. Wegner
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引用次数: 19

Abstract

The role of the Unified Modeling Language (UML) is to model interactive systems, whose behaviors emerge from the interaction of their components with each other and with the environment. Unlike traditional (algorithmic) computation, interactive computation involves infinite and dynamic (late binding) input/output streams. Algorithmic tools and models do not suffice to express the behavior of today’s interactive systems, which are capable of self-reconfiguring and adapting to their environment. Whereas procedural languages may express precise designs of closed processes, UML provides support for the inherently open-ended preliminary steps of system analysis and specification, which are becoming increasingly complex. Interactive systems require dynamic models where interaction has first-class status, and where the environment is modeled explicitly, as actors whose roles constrain the input patterns. UML’s interaction-based approach to system modeling fits well with the encapsulation-based OO approach to implementation. By coupling these approaches, the software engineering process can provide a complete solution to system design and implementation. A theoretical framework for modeling interactive computing can strengthen the foundations of UML and guide its evolution.
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关于UML角色的交互式观点
统一建模语言(UML)的作用是对交互系统进行建模,这些系统的行为产生于组件之间以及组件与环境之间的交互。与传统的(算法)计算不同,交互计算涉及无限和动态的(延迟绑定)输入/输出流。算法工具和模型不足以表达当今交互系统的行为,这些系统能够自我重新配置并适应其环境。尽管过程语言可以表达封闭过程的精确设计,UML为系统分析和规范的固有的开放式初步步骤提供支持,这些步骤变得越来越复杂。交互系统需要动态模型,其中交互具有头等地位,并且环境被显式建模,作为角色约束输入模式的参与者。UML基于交互的系统建模方法与基于封装的OO实现方法非常适合。通过耦合这些方法,软件工程过程可以为系统设计和实现提供一个完整的解决方案。为交互计算建模的理论框架可以加强UML的基础并指导其发展。
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