Play and pray: Spiritual enlightenment in virtual worlds

E. Kaburuan, Chien-Hsu Chen
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引用次数: 1

Abstract

Second Life as one of Massively Multiplayer Online Role-Playing Games (MMORPGs) allowed users to create things. One of the areas is religion. USATODAY and the Christian Post reported that Leaders of Christian, Jewish and Muslim sites estimate about 1,000 avatars teleport into churches, synagogues or mosques on a regular basis while hundreds more list themselves with Buddhist, Pagan, Wiccan and other groups [1, 2]. This study explored users' experiences inside the religious site in Second Life.
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游戏和祈祷:虚拟世界中的精神启蒙
《第二人生》作为大型多人在线角色扮演游戏(mmorpg)之一,允许用户创造东西。其中一个领域是宗教。《今日美国》和《基督邮报》报道,基督教、犹太教和穆斯林网站的领导人估计,大约有1000个化身定期传送到教堂、犹太教堂或清真寺,还有数百个化身将自己与佛教、异教、巫术和其他团体联系在一起[1,2]。本研究探讨了用户在《第二人生》宗教网站内的体验。
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